Implementing flipped classroom and gamification teaching methods into computer networks subject, by using cisco networking academy

Modern students are not motivated to study lessons with Traditional teaching methods. Computers, smartphones, tablets and other smart devices disturb their attention. Smart devices that disturb attention of students in Traditional teaching methods can be used as auxiliary tools of modern teaching me...

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Published in2015 Twelve International Conference on Electronics Computer and Computation (ICECCO) pp. 1 - 4
Main Authors Zhamanov, Azamat, Sakhiyeva, Zhulduz
Format Conference Proceeding
LanguageEnglish
Published IEEE 01.09.2015
Subjects
Online AccessGet full text
DOI10.1109/ICECCO.2015.7416890

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Abstract Modern students are not motivated to study lessons with Traditional teaching methods. Computers, smartphones, tablets and other smart devices disturb their attention. Smart devices that disturb attention of students in Traditional teaching methods can be used as auxiliary tools of modern teaching methods. In this paper, we review two most popular modern teaching methods: Flipped Classroom and Gamification. Describe how we implement them in Computer Networks subject by using Cisco Networking Academy tools set.
AbstractList Modern students are not motivated to study lessons with Traditional teaching methods. Computers, smartphones, tablets and other smart devices disturb their attention. Smart devices that disturb attention of students in Traditional teaching methods can be used as auxiliary tools of modern teaching methods. In this paper, we review two most popular modern teaching methods: Flipped Classroom and Gamification. Describe how we implement them in Computer Networks subject by using Cisco Networking Academy tools set.
Author Sakhiyeva, Zhulduz
Zhamanov, Azamat
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Snippet Modern students are not motivated to study lessons with Traditional teaching methods. Computers, smartphones, tablets and other smart devices disturb their...
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SubjectTerms Computer networks
Computers
Education
Flipped Classroom
Games
Gamification
netacad
Online services
Smart phones
Teaching Methods
Title Implementing flipped classroom and gamification teaching methods into computer networks subject, by using cisco networking academy
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