A game-based learning software model
By introducing various modes of learning, technology, and specifically educational technology, has drastically changed the knowledge acquisition process. One promising mode is game-based learning (GBL). GBL provides rich and meaningful contexts that effectively supports different forms of learning,...
Saved in:
Published in | 2015 11th International Conference on Innovations in Information Technology (IIT) pp. 350 - 355 |
---|---|
Main Authors | , , |
Format | Conference Proceeding |
Language | English |
Published |
IEEE
01.11.2015
|
Subjects | |
Online Access | Get full text |
Cover
Loading…
Summary: | By introducing various modes of learning, technology, and specifically educational technology, has drastically changed the knowledge acquisition process. One promising mode is game-based learning (GBL). GBL provides rich and meaningful contexts that effectively supports different forms of learning, which require novel software models. Yet, despite the extensive research on GBL development, proposed models are highly conceptual and do not lend themselves to implementation. Thus, we elaborate a software model of game-based learning by developing several design perspectives to facilitate direct implementation. |
---|---|
ISBN: | 9781467385091 1467385093 |
DOI: | 10.1109/INNOVATIONS.2015.7381566 |