Convergence to Nash Equilibrium: A Comparative Study of Rock-Paper-Scissors Algorithms
Rock-paper-scissors is one of the most established imperfect information games in Game theory. The Nash Equilibrium of an RPS game is relatively simple but computationally intractable; hence, various algorithms are employed to converge to a state of maximum payoff. In this paper, five algorithms, na...
Saved in:
Published in | 2023 International Conference on Computing, Communication, and Intelligent Systems (ICCCIS) pp. 329 - 334 |
---|---|
Main Authors | , , , |
Format | Conference Proceeding |
Language | English |
Published |
IEEE
03.11.2023
|
Subjects | |
Online Access | Get full text |
Cover
Loading…
Summary: | Rock-paper-scissors is one of the most established imperfect information games in Game theory. The Nash Equilibrium of an RPS game is relatively simple but computationally intractable; hence, various algorithms are employed to converge to a state of maximum payoff. In this paper, five algorithms, namely - Counterfactual Regret Minimization, Monte Carlo Tree Search, Q-Iearning, Deep Q-Network and Proximal Policy Optimization, have been compared on the evaluation metrics of average reward, draw ratio and convergence speed. Throughout the comparative analysis, visualising the learning curves, and qualitative comparison, Q-Iearning has shown the best convergence to Nash equilibrium for RPS. |
---|---|
DOI: | 10.1109/ICCCIS60361.2023.10425577 |