Investigating the Effects of Limited Field of View on Jamming Experience in Extended Reality
During musical collaboration, extra-musical visual cues are vital for communication between musicians. Extended Reality (XR) applications that support musical collaboration are often used with head-mounted displays such as Augmented Reality (AR) glasses, which limit the field of view (FOV) of the pl...
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Published in | IEEE International Symposium on Mixed and Augmented Reality Workshops (Online) pp. 493 - 495 |
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Main Authors | , , , , , |
Format | Conference Proceeding |
Language | English |
Published |
IEEE
16.10.2023
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Subjects | |
Online Access | Get full text |
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Summary: | During musical collaboration, extra-musical visual cues are vital for communication between musicians. Extended Reality (XR) applications that support musical collaboration are often used with head-mounted displays such as Augmented Reality (AR) glasses, which limit the field of view (FOV) of the players. We conducted a three part study to investigate the effects of limited FOV on co-presence. To investigate this issue further, we conducted a within-subjects user study (n=19) comparing an unrestricted FOV holographic setup to Nreal AR glasses with a 52° limited FOV. In the AR setup, we tested two conditions: 1) standard AR experience with 52°-limited FOV, and 2) a modified AR experience, inspired by player feedback. Results showed that the holographic setup offered higher co-presence with avatars. |
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ISSN: | 2771-1110 |
DOI: | 10.1109/ISMAR-Adjunct60411.2023.00107 |