Investigating the Effects of Limited Field of View on Jamming Experience in Extended Reality

During musical collaboration, extra-musical visual cues are vital for communication between musicians. Extended Reality (XR) applications that support musical collaboration are often used with head-mounted displays such as Augmented Reality (AR) glasses, which limit the field of view (FOV) of the pl...

Full description

Saved in:
Bibliographic Details
Published inIEEE International Symposium on Mixed and Augmented Reality Workshops (Online) pp. 493 - 495
Main Authors Weng, Suibi Che-Chuan, Hopkins, Torin, Ma, Shih-Yu, Tobin, Chad, Banic, Amy, Yi-Luen Do, Ellen
Format Conference Proceeding
LanguageEnglish
Published IEEE 16.10.2023
Subjects
Online AccessGet full text

Cover

Loading…
More Information
Summary:During musical collaboration, extra-musical visual cues are vital for communication between musicians. Extended Reality (XR) applications that support musical collaboration are often used with head-mounted displays such as Augmented Reality (AR) glasses, which limit the field of view (FOV) of the players. We conducted a three part study to investigate the effects of limited FOV on co-presence. To investigate this issue further, we conducted a within-subjects user study (n=19) comparing an unrestricted FOV holographic setup to Nreal AR glasses with a 52° limited FOV. In the AR setup, we tested two conditions: 1) standard AR experience with 52°-limited FOV, and 2) a modified AR experience, inspired by player feedback. Results showed that the holographic setup offered higher co-presence with avatars.
ISSN:2771-1110
DOI:10.1109/ISMAR-Adjunct60411.2023.00107