An Applied C Programming Exercise with Card Game Strategy and Analysis of Codes by a Grouping of Score and Code Metrics

We have proposed an applied C exercise with the subjects of card game Poker strategy. We have operated contest management server WinT and provided execution environment. Learners implement their strategies aiming efficient poker's hands of cards with estimating of remaining deck and weighted ra...

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Bibliographic Details
Published inProceedings of IEEE International Conference on Teaching, Assessment, and Learning for Engineering (Online) pp. 1 - 6
Main Authors Shimizu, Takeru, Ishii, Reo, Tominaga, Hiroyuki
Format Conference Proceeding
LanguageEnglish
Published IEEE 01.12.2019
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ISSN2470-6698
DOI10.1109/TALE48000.2019.9225853

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Summary:We have proposed an applied C exercise with the subjects of card game Poker strategy. We have operated contest management server WinT and provided execution environment. Learners implement their strategies aiming efficient poker's hands of cards with estimating of remaining deck and weighted rate. In this paper, we consider a method of personalizing advice for students. For this purpose, we use the K-means method to group students, analyze the feature of each group, and consider feedback strategy. We aim to reduce the burden on teachers and TAs and provide higher quality advice by the support system automatically performing this method.
ISSN:2470-6698
DOI:10.1109/TALE48000.2019.9225853