A parallelizing and improving on voxel coloring technology for 3D reconstruction based on images
For less errors existing in ultimate result of reconstruction, this paper implement the ordinary voxel coloring in HLS space instead of RGB used in original methods and propose the surface recovering algorithm to revert the voxels which had been removed inaccurately by the ordinary voxel coloring al...
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Published in | IEEE International Conference Mechatronics and Automation, 2005 Vol. 4; pp. 2185 - 2189 Vol. 4 |
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Main Authors | , |
Format | Conference Proceeding |
Language | English |
Published |
IEEE
2005
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Subjects | |
Online Access | Get full text |
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Summary: | For less errors existing in ultimate result of reconstruction, this paper implement the ordinary voxel coloring in HLS space instead of RGB used in original methods and propose the surface recovering algorithm to revert the voxels which had been removed inaccurately by the ordinary voxel coloring algorithm. Besides, a parallel voxel coloring algorithm also has been developed to improve the efficiency of original algorithm. The results have show our method have a improvement in efficiency and accuracy to Archambault, D. Our work made 3D voxel coloring reconstruction feasible to be expanded to a more extensive applications scope. |
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ISBN: | 9780780390447 078039044X |
ISSN: | 2152-7431 2152-744X |
DOI: | 10.1109/ICMA.2005.1626903 |