Virtual acceleration with galvanic vestibular stimulation in a virtual reality environment
This study describes the relation between the vection produced by optical flow and that created by galvanic vestibular stimulation. Vection is the illusion of self motion and is most often experienced when an observer views a large screen display containing a translating pattern. This illusion has o...
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Published in | IEEE Proceedings. VR 2005. Virtual Reality, 2005 pp. 289 - 290 |
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Main Authors | , , |
Format | Conference Proceeding |
Language | English |
Published |
IEEE
2005
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Subjects | |
Online Access | Get full text |
ISBN | 0780389298 9780780389298 |
ISSN | 1087-8270 |
DOI | 10.1109/VR.2005.1492799 |
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Summary: | This study describes the relation between the vection produced by optical flow and that created by galvanic vestibular stimulation. Vection is the illusion of self motion and is most often experienced when an observer views a large screen display containing a translating pattern. This illusion has only limited fidelity and duration unless it is reinforced by confirming vestibular information. Galvanic vestibular stimulation (GVS) can directly produce the sensation of vection. |
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ISBN: | 0780389298 9780780389298 |
ISSN: | 1087-8270 |
DOI: | 10.1109/VR.2005.1492799 |