Virtual acceleration with galvanic vestibular stimulation in a virtual reality environment

This study describes the relation between the vection produced by optical flow and that created by galvanic vestibular stimulation. Vection is the illusion of self motion and is most often experienced when an observer views a large screen display containing a translating pattern. This illusion has o...

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Bibliographic Details
Published inIEEE Proceedings. VR 2005. Virtual Reality, 2005 pp. 289 - 290
Main Authors Maeda, T., Ando, H., Sugimoto, M.
Format Conference Proceeding
LanguageEnglish
Published IEEE 2005
Subjects
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ISBN0780389298
9780780389298
ISSN1087-8270
DOI10.1109/VR.2005.1492799

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Summary:This study describes the relation between the vection produced by optical flow and that created by galvanic vestibular stimulation. Vection is the illusion of self motion and is most often experienced when an observer views a large screen display containing a translating pattern. This illusion has only limited fidelity and duration unless it is reinforced by confirming vestibular information. Galvanic vestibular stimulation (GVS) can directly produce the sensation of vection.
ISBN:0780389298
9780780389298
ISSN:1087-8270
DOI:10.1109/VR.2005.1492799