Spheres of Play: Designing Games and Interfaces for Media Architectures
The paper describes a game-based interaction scenario around an existing media architecture, developed to integrate aesthetic, social, and technological dynamics. On screen, the game unfolded as users moved across a globe, using a spherical input device to direct their avatars across a dynamic world...
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Published in | Entertainment Computing - ICEC 2015 pp. 490 - 495 |
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Main Authors | , , , , , , , |
Format | Book Chapter |
Language | English |
Published |
Cham
Springer International Publishing
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Series | Lecture Notes in Computer Science |
Subjects | |
Online Access | Get full text |
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Summary: | The paper describes a game-based interaction scenario around an existing media architecture, developed to integrate aesthetic, social, and technological dynamics. On screen, the game unfolded as users moved across a globe, using a spherical input device to direct their avatars across a dynamic world of obstacles. Recalling the singularity and site-specificity of a performative intervention, the multidisciplinary project is part of a larger research effort that explores the use of media facades as an infrastructural core of complex interfaces for multiple forms of engagement and the co-creation of transmedial scenarios. |
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ISBN: | 3319245880 9783319245881 |
ISSN: | 0302-9743 1611-3349 |
DOI: | 10.1007/978-3-319-24589-8_45 |