Spheres of Play: Designing Games and Interfaces for Media Architectures

The paper describes a game-based interaction scenario around an existing media architecture, developed to integrate aesthetic, social, and technological dynamics. On screen, the game unfolded as users moved across a globe, using a spherical input device to direct their avatars across a dynamic world...

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Bibliographic Details
Published inEntertainment Computing - ICEC 2015 pp. 490 - 495
Main Authors Schmitz, Michael, Scholl, Dominik, Saraceni, Julian, Klein, Pascal, Blaser, Carsten, Olmeda, Jorge, Zehle, Soenke, Miede, André
Format Book Chapter
LanguageEnglish
Published Cham Springer International Publishing
SeriesLecture Notes in Computer Science
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Summary:The paper describes a game-based interaction scenario around an existing media architecture, developed to integrate aesthetic, social, and technological dynamics. On screen, the game unfolded as users moved across a globe, using a spherical input device to direct their avatars across a dynamic world of obstacles. Recalling the singularity and site-specificity of a performative intervention, the multidisciplinary project is part of a larger research effort that explores the use of media facades as an infrastructural core of complex interfaces for multiple forms of engagement and the co-creation of transmedial scenarios.
ISBN:3319245880
9783319245881
ISSN:0302-9743
1611-3349
DOI:10.1007/978-3-319-24589-8_45