Blue Banana: resilience to avatar mobility in distributed MMOGs

Massively Multiplayer Online Games (MMOGs) recently emerged as a popular class of applications with millions of users. To offer acceptable gaming experience, such applications need to render the virtual world surrounding the player with a very low latency. However, current state-of-the-art MMOGs bas...

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Bibliographic Details
Published in2010 IEEE/IFIP International Conference on Dependable Systems & Networks (DSN) pp. 171 - 180
Main Authors Legtchenko, S, Monnet, Sébastien, Thomas, Gaël
Format Conference Proceeding
LanguageEnglish
Published IEEE 01.06.2010
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Summary:Massively Multiplayer Online Games (MMOGs) recently emerged as a popular class of applications with millions of users. To offer acceptable gaming experience, such applications need to render the virtual world surrounding the player with a very low latency. However, current state-of-the-art MMOGs based on peer-to-peer overlays fail to satisfy these requirements. This happens because avatar mobility implies many data exchanges through the overlay. As state-of-the-art overlays do not anticipate this mobility, the needed data is not delivered on time, which leads to transient failures at the application level. To solve this problem, we propose Blue Banana, a mechanism that models and predicts avatar movement, allowing the overlay to adapt itself by anticipation to the MMOG needs. Our evaluation is based on large-scale traces derived from Second life. It shows that our anticipation mechanism decreases by 20% the number of transient failures with only a network overhead of 2%.
ISBN:1424475007
9781424475001
ISSN:1530-0889
2158-3927
DOI:10.1109/DSN.2010.5544919