3D Interaction assistance through context-awareness
This work focuses on enabling 3D interaction assistance by adding adaptivity depending on the tasks, objectives, and the general interaction context. We model the context using Conceptual Graphs (CG) based on an ontology. Including CG in our scene manager (Virtools) allows us to add semantic informa...
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Published in | 2012 IEEE Virtual Reality Workshops (VRW) pp. 103 - 104 |
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Main Authors | , , , |
Format | Conference Proceeding |
Language | English |
Published |
IEEE
01.03.2012
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Subjects | |
Online Access | Get full text |
ISBN | 9781467312479 1467312479 |
ISSN | 1087-8270 |
DOI | 10.1109/VR.2012.6180903 |
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Abstract | This work focuses on enabling 3D interaction assistance by adding adaptivity depending on the tasks, objectives, and the general interaction context. We model the context using Conceptual Graphs (CG) based on an ontology. Including CG in our scene manager (Virtools) allows us to add semantic information and to describe the available tools. We handle rules leading to adaptation with a logic programming layer (Prolog+CG) included in the Amine platform. This project is a step towards Intelligent Virtual Environments, which proposes a hybrid solution by adding a separate semantic reasoning to classic environments. The first case study automatically manages few modalities depending on the distance to objects, user movement, available tools and modality risks. |
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AbstractList | This work focuses on enabling 3D interaction assistance by adding adaptivity depending on the tasks, objectives, and the general interaction context. We model the context using Conceptual Graphs (CG) based on an ontology. Including CG in our scene manager (Virtools) allows us to add semantic information and to describe the available tools. We handle rules leading to adaptation with a logic programming layer (Prolog+CG) included in the Amine platform. This project is a step towards Intelligent Virtual Environments, which proposes a hybrid solution by adding a separate semantic reasoning to classic environments. The first case study automatically manages few modalities depending on the distance to objects, user movement, available tools and modality risks. |
Author | Dennemont, Y. Bouyer, G. Mallem, M. Otmane, S. |
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SubjectTerms | [I.3.7]: Computer Graphics - Virtual reality Cognition Context Engines I.2.4 [Computing Methodologies]: Knowledge Representation Formalism and Methods I.3.6 [Methodology and Techniques Subjects]: Interaction Techniques Semantics Three dimensional displays Usability Visualization |
Title | 3D Interaction assistance through context-awareness |
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