3D Interaction assistance through context-awareness

This work focuses on enabling 3D interaction assistance by adding adaptivity depending on the tasks, objectives, and the general interaction context. We model the context using Conceptual Graphs (CG) based on an ontology. Including CG in our scene manager (Virtools) allows us to add semantic informa...

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Bibliographic Details
Published in2012 IEEE Virtual Reality Workshops (VRW) pp. 103 - 104
Main Authors Dennemont, Y., Bouyer, G., Otmane, S., Mallem, M.
Format Conference Proceeding
LanguageEnglish
Published IEEE 01.03.2012
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ISBN9781467312479
1467312479
ISSN1087-8270
DOI10.1109/VR.2012.6180903

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Summary:This work focuses on enabling 3D interaction assistance by adding adaptivity depending on the tasks, objectives, and the general interaction context. We model the context using Conceptual Graphs (CG) based on an ontology. Including CG in our scene manager (Virtools) allows us to add semantic information and to describe the available tools. We handle rules leading to adaptation with a logic programming layer (Prolog+CG) included in the Amine platform. This project is a step towards Intelligent Virtual Environments, which proposes a hybrid solution by adding a separate semantic reasoning to classic environments. The first case study automatically manages few modalities depending on the distance to objects, user movement, available tools and modality risks.
ISBN:9781467312479
1467312479
ISSN:1087-8270
DOI:10.1109/VR.2012.6180903