Heritage Hunt: Developing a Role-Playing Game for Heritage Museums
Artefacts in museums are fundamentally de-contextualized in the way that they are displayed. This papers describes the development of Heritage Hunt, a mobile game prototype developed for the National Museum of Archaeology in Malta, that looks at roleplaying and the portrayal of history at a small-sc...
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Published in | Advances in Computer Entertainment Technology Vol. 10714; pp. 543 - 556 |
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Main Authors | , |
Format | Book Chapter |
Language | English |
Published |
Switzerland
Springer International Publishing AG
01.01.2018
Springer International Publishing |
Series | Lecture Notes in Computer Science |
Subjects | |
Online Access | Get full text |
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Summary: | Artefacts in museums are fundamentally de-contextualized in the way that they are displayed. This papers describes the development of Heritage Hunt, a mobile game prototype developed for the National Museum of Archaeology in Malta, that looks at roleplaying and the portrayal of history at a small-scale level to promote a better understanding of the every-day cultural context of displayed artefacts. We conducted a small, explorative study across different development stages to assess this approach. The final prototype was tested in the museum space, with results indicating that roleplaying can be beneficial to direct the attention of visitors towards less prominent artefacts, as well as encourage visitors to consider different perspectives in history. |
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ISBN: | 3319762699 9783319762692 |
ISSN: | 0302-9743 1611-3349 |
DOI: | 10.1007/978-3-319-76270-8_37 |