Heritage Hunt: Developing a Role-Playing Game for Heritage Museums

Artefacts in museums are fundamentally de-contextualized in the way that they are displayed. This papers describes the development of Heritage Hunt, a mobile game prototype developed for the National Museum of Archaeology in Malta, that looks at roleplaying and the portrayal of history at a small-sc...

Full description

Saved in:
Bibliographic Details
Published inAdvances in Computer Entertainment Technology Vol. 10714; pp. 543 - 556
Main Authors de Kock, Suzanne, Gómez Maureira, Marcello A.
Format Book Chapter
LanguageEnglish
Published Switzerland Springer International Publishing AG 01.01.2018
Springer International Publishing
SeriesLecture Notes in Computer Science
Subjects
Online AccessGet full text

Cover

Loading…
More Information
Summary:Artefacts in museums are fundamentally de-contextualized in the way that they are displayed. This papers describes the development of Heritage Hunt, a mobile game prototype developed for the National Museum of Archaeology in Malta, that looks at roleplaying and the portrayal of history at a small-scale level to promote a better understanding of the every-day cultural context of displayed artefacts. We conducted a small, explorative study across different development stages to assess this approach. The final prototype was tested in the museum space, with results indicating that roleplaying can be beneficial to direct the attention of visitors towards less prominent artefacts, as well as encourage visitors to consider different perspectives in history.
ISBN:3319762699
9783319762692
ISSN:0302-9743
1611-3349
DOI:10.1007/978-3-319-76270-8_37