Experiences in the Development of an Augmented Reality Dressing Room

Augmenting reality technology is changing the face of retail and altering consumer purchasing decisions wherever it is used, whether on home computers, mobile devices, or in kiosks in stores. This is because the technologies behind these applications are becoming increasingly affordable and sufficie...

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Bibliographic Details
Published inAugmented and Virtual Reality pp. 467 - 474
Main Authors Erra, Ugo, Colonnese, Valerio
Format Book Chapter
LanguageEnglish
Published Cham Springer International Publishing 2015
SeriesLecture Notes in Computer Science
Subjects
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Summary:Augmenting reality technology is changing the face of retail and altering consumer purchasing decisions wherever it is used, whether on home computers, mobile devices, or in kiosks in stores. This is because the technologies behind these applications are becoming increasingly affordable and sufficiently cheap that developers are exploiting their greatest potential to bring about a revolution in the way purchases are made. In this paper, we describe our experiences of designing an augmented reality dressing room where 3D models of the clothing are overlaid with a camera-captured color image to achieve the function of a virtual mirror. In this way, customers can move around to decide whether the clothing suits and fits them well. The project is implemented in Unity 4 Pro in combination with Microsoft Kinect 2 for the tracking process. In this paper, we discuss design issues and technical implementation and prospects for further development of the techniques.
ISBN:3319228870
9783319228877
ISSN:0302-9743
1611-3349
DOI:10.1007/978-3-319-22888-4_35