Learning Basic Mathematical Functions with Augmented Reality
This article presents the development of a serious game targeting secondary school students, that uses Augmented Reality (AR) to visualize, manipulate and explore mathematical concepts, particularly linear, quadratic, exponential and trigonometric (sine and cosine) functions. The motivation behind t...
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Published in | Interactivity, Game Creation, Design, Learning, and Innovation Vol. 265; pp. 508 - 513 |
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Main Authors | , , , |
Format | Book Chapter |
Language | English |
Published |
Switzerland
Springer International Publishing AG
2019
Springer International Publishing |
Series | Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering |
Subjects | |
Online Access | Get full text |
ISBN | 3030061337 9783030061333 |
ISSN | 1867-8211 1867-822X |
DOI | 10.1007/978-3-030-06134-0_53 |
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