Learning Basic Mathematical Functions with Augmented Reality

This article presents the development of a serious game targeting secondary school students, that uses Augmented Reality (AR) to visualize, manipulate and explore mathematical concepts, particularly linear, quadratic, exponential and trigonometric (sine and cosine) functions. The motivation behind t...

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Bibliographic Details
Published inInteractivity, Game Creation, Design, Learning, and Innovation Vol. 265; pp. 508 - 513
Main Authors Cerqueira, José, Sylla, Cristina, Moura, João Martinho, Ferreira, Luís
Format Book Chapter
LanguageEnglish
Published Switzerland Springer International Publishing AG 2019
Springer International Publishing
SeriesLecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering
Subjects
Online AccessGet full text
ISBN3030061337
9783030061333
ISSN1867-8211
1867-822X
DOI10.1007/978-3-030-06134-0_53

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