Learning Basic Mathematical Functions with Augmented Reality
This article presents the development of a serious game targeting secondary school students, that uses Augmented Reality (AR) to visualize, manipulate and explore mathematical concepts, particularly linear, quadratic, exponential and trigonometric (sine and cosine) functions. The motivation behind t...
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Published in | Interactivity, Game Creation, Design, Learning, and Innovation Vol. 265; pp. 508 - 513 |
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Main Authors | , , , |
Format | Book Chapter |
Language | English |
Published |
Switzerland
Springer International Publishing AG
2019
Springer International Publishing |
Series | Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering |
Subjects | |
Online Access | Get full text |
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Summary: | This article presents the development of a serious game targeting secondary school students, that uses Augmented Reality (AR) to visualize, manipulate and explore mathematical concepts, particularly linear, quadratic, exponential and trigonometric (sine and cosine) functions. The motivation behind the development of the AR application was to provide students with learning materials that facilitate the exploration of a mathematical subject that is often considered difficult to learn. Whereas traditional resources for teaching and learning mathematics use manuals and scientific calculators to solve problems, the application, named FootMath, simulates a 3D football game, where the users can manipulate and explore the different functions using parameters with different values to score goals. Additionally, we discuss the potential of AR games as educational and engaging tools that can be used to facilitate learning, especially problem based learning and logical reasoning. |
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ISBN: | 3030061337 9783030061333 |
ISSN: | 1867-8211 1867-822X |
DOI: | 10.1007/978-3-030-06134-0_53 |