Gamification Design Framework for Mobile Health: Designing a Home-Based Self-management Programme for Patients with Chronic Heart Failure

Gamification is the design nexus between psychology and technology; thus, the ensemble of game design concepts and mobile health is promising for a far-reaching impact in public health. This paper presents a gamification design framework for mobile health as a unified, structured representation of a...

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Published inSocial Computing and Social Media. Technologies and Analytics pp. 81 - 98
Main Authors Nguyen, Hoang D., Jiang, Ying, Eiring, Øystein, Poo, Danny Chiang Choon, Wang, Wenru
Format Book Chapter
LanguageEnglish
Published Cham Springer International Publishing
SeriesLecture Notes in Computer Science
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Summary:Gamification is the design nexus between psychology and technology; thus, the ensemble of game design concepts and mobile health is promising for a far-reaching impact in public health. This paper presents a gamification design framework for mobile health as a unified, structured representation of activity systems aiming towards better health-related outcomes. It provides a valuable guideline for researchers and designers to model and gamify complex interventions into mobile health design with four steps: (i) defining activity systems, (ii) modelling, (iii) transforming, and (iv) designing. The framework is demonstrated for gamification of a home-based self-management programme for patients with chronic heart failure.
ISBN:3319914847
9783319914848
ISSN:0302-9743
1611-3349
DOI:10.1007/978-3-319-91485-5_6