Gamification Design Framework for Mobile Health: Designing a Home-Based Self-management Programme for Patients with Chronic Heart Failure
Gamification is the design nexus between psychology and technology; thus, the ensemble of game design concepts and mobile health is promising for a far-reaching impact in public health. This paper presents a gamification design framework for mobile health as a unified, structured representation of a...
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Published in | Social Computing and Social Media. Technologies and Analytics pp. 81 - 98 |
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Main Authors | , , , , |
Format | Book Chapter |
Language | English |
Published |
Cham
Springer International Publishing
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Series | Lecture Notes in Computer Science |
Subjects | |
Online Access | Get full text |
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Summary: | Gamification is the design nexus between psychology and technology; thus, the ensemble of game design concepts and mobile health is promising for a far-reaching impact in public health. This paper presents a gamification design framework for mobile health as a unified, structured representation of activity systems aiming towards better health-related outcomes. It provides a valuable guideline for researchers and designers to model and gamify complex interventions into mobile health design with four steps: (i) defining activity systems, (ii) modelling, (iii) transforming, and (iv) designing. The framework is demonstrated for gamification of a home-based self-management programme for patients with chronic heart failure. |
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ISBN: | 3319914847 9783319914848 |
ISSN: | 0302-9743 1611-3349 |
DOI: | 10.1007/978-3-319-91485-5_6 |