Performance and User Preference of Various Functions for Mapping Hand Position to Movement Velocity in a Virtual Environment

This study evaluated the effect of different hand-position-to-velocity mapping functions on user performance and preference for freehand gesture navigation in a virtual environment. Three parameters of the velocity mapping function were evaluated: hand position to velocity slope, linearity and size...

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Bibliographic Details
Published inVirtual, Augmented and Mixed Reality pp. 141 - 152
Main Authors Nai, Weizhi, Rempel, David, Liu, Yue, Barr, Alan, Harris-Adamson, Carisa, Wang, Yongtian
Format Book Chapter
LanguageEnglish
Published Cham Springer International Publishing
SeriesLecture Notes in Computer Science
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Summary:This study evaluated the effect of different hand-position-to-velocity mapping functions on user performance and preference for freehand gesture navigation in a virtual environment. Three parameters of the velocity mapping function were evaluated: hand position to velocity slope, linearity and size of the zero-velocity area around the resting hand position (e.g., dead zone). 16 subjects completed a forward movement task in a virtual environment with different distances and sizes of target-destinations. Time to complete the tasks was significantly influenced by velocity slope and linearity. Subjective usability ratings were influenced by all three parameters. When optimized, free-hand gestures provide a functional form of human-computer interaction in a virtual environment.
Bibliography:This research was carried out while Weizhi Nai was at University of California, Berkeley
ISBN:331957986X
9783319579863
ISSN:0302-9743
1611-3349
DOI:10.1007/978-3-319-57987-0_12