3D Interaction for Computer Science Educational VR Game
We propose a full immersion 3D environment in the form of a video game. The environment offers the player the opportunity to explore basic Computer Science (CS) concepts without removing any of the entertaining aspects of games. We believe in creating a software that can be enjoyed by anyone regardl...
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Published in | Universal Access in Human-Computer Interaction. Theory, Methods and Tools pp. 408 - 419 |
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Main Authors | , , , , , |
Format | Book Chapter |
Language | English |
Published |
Cham
Springer International Publishing
2019
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Series | Lecture Notes in Computer Science |
Subjects | |
Online Access | Get full text |
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Summary: | We propose a full immersion 3D environment in the form of a video game. The environment offers the player the opportunity to explore basic Computer Science (CS) concepts without removing any of the entertaining aspects of games. We believe in creating a software that can be enjoyed by anyone regardless of age and at the same time can increase CS awareness. We developed a complete 3D game emulating an Escape Room. We aim to capture the attention of not only teenagers but also adults. The solution to each room is presented as puzzles based on the background concepts of computer science. These concepts are in the form of every day decisions to bring familiarity into the game play. The games aim is to be inviting and fun. Ultimately, giving each player the opportunity to be engaged into computer science concepts as they go thought the game and sparking interest towards CS. |
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ISBN: | 3030235599 9783030235598 |
ISSN: | 0302-9743 1611-3349 |
DOI: | 10.1007/978-3-030-23560-4_30 |