Experience Focused Requirements Gathering with Children and Young People - Balancing Player, Learner and User (PLU) Requirement Needs

This chapter is bridging the gap of Human Computer Interaction (HCI) and Requirement Engineering (RE) where the intended users or appropriators of the technology or service are children and young people. The research draws theory and practices from several disciplines: Human Computer Interaction (HC...

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Bibliographic Details
Published inUsability- and Accessibility-Focused Requirements Engineering pp. 62 - 76
Main Authors Xu, Diana Yifan, Read, Janet C.
Format Book Chapter
LanguageEnglish
Published Cham Springer International Publishing
SeriesLecture Notes in Computer Science
Subjects
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Summary:This chapter is bridging the gap of Human Computer Interaction (HCI) and Requirement Engineering (RE) where the intended users or appropriators of the technology or service are children and young people. The research draws theory and practices from several disciplines: Human Computer Interaction (HCI) and Interaction Design (IXD) but also from psychology, educational technology and games. Research into children and young people’s requirement needs as Player, Learner and User (PLU) is a main theme in Interaction Design for Children (IDC). This chapter focuses on the challenges and issues that arise when conducting requirement gathering with children and young people; it looks at common methods, approaches and methodological innovation in the current research while treating children as research partners in the requirements gathering process
ISBN:3319459155
9783319459158
ISSN:0302-9743
1611-3349
DOI:10.1007/978-3-319-45916-5_5