VR Processes in the Automotive Industry

Virtual Reality (VR) has seen rapid developments in the past decades. Among the domains where VR has been applied, automotive has been a pioneer due to the possibility of cost and time reductions derived from the implementation of this technology. Examples of VR automotive applications include: (i)...

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Bibliographic Details
Published inHuman-Computer Interaction: Users and Contexts pp. 208 - 217
Main Authors Lawson, Glyn, Salanitri, Davide, Waterfield, Brian
Format Book Chapter
LanguageEnglish
Published Cham Springer International Publishing 2015
SeriesLecture Notes in Computer Science
Subjects
Online AccessGet full text
ISBN331921005X
9783319210056
ISSN0302-9743
1611-3349
DOI10.1007/978-3-319-21006-3_21

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Summary:Virtual Reality (VR) has seen rapid developments in the past decades. Among the domains where VR has been applied, automotive has been a pioneer due to the possibility of cost and time reductions derived from the implementation of this technology. Examples of VR automotive applications include: (i) manufacturing workstation optimization; (ii) vehicle design; and (iii) assembly training. A review was conducted in order to understand opportunities and challenges in the application of VR in the automotive industry. This paper presents the review process, which encompasses interviews with stakeholders from an automotive manufacturer to understand their current processes and ambitions for VR use and a literature search of advancements in VR and empirical studies. A total of 11 stakeholders were interviewed. Recommendations are made to address the issues they reported, including: improve depth perception in VR technologies; use haptic feedback to improve manufacturing investigations; and provide virtual contexts for evaluations.
ISBN:331921005X
9783319210056
ISSN:0302-9743
1611-3349
DOI:10.1007/978-3-319-21006-3_21