Learning Experiences in Real Life

In today’s digital world, the usefulness, relevance, Real-world experiences” must inform each dimension of a learning experience. When a student is involved or engaged in experiential learning, they learn to solve the kinds of complex, tricky problems that not always have the clear answers, just lik...

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Bibliographic Details
Published inGamification Mindset pp. 49 - 58
Main Author Goethe, Ole
Format Reference Book Chapter
LanguageEnglish
Published Switzerland Springer International Publishing AG 2019
Springer International Publishing
SeriesHuman–Computer Interaction Series
Subjects
Online AccessGet full text
ISBN9783030110772
303011077X
ISSN1571-5035
2524-4477
DOI10.1007/978-3-030-11078-9_5

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Summary:In today’s digital world, the usefulness, relevance, Real-world experiences” must inform each dimension of a learning experience. When a student is involved or engaged in experiential learning, they learn to solve the kinds of complex, tricky problems that not always have the clear answers, just like life. This chapter discusses the ways to optimize the learning experience through the use of technologies, making lesson planning to be inspired from imagination, creativity, and the pursuit of knowledge. By connecting the classrooms to the real world using technology, instructors can validate the relevance of their subjects and give students a solid vision of what’s possible. The chapter also presents the background information, learning structures taken from various sources, and the application Real-life learning experience” while throwing light on the differences between historic and contemporary learning.
Bibliography:Original Abstract: In today’s digital world, the usefulness, relevance, Real-world experiences” \b \i must inform each dimension of a learning experience. When a student is involved or engaged in experiential learning, they learn to solve the kinds of complex, tricky problems that not always have the clear answers, just like life. This chapter discusses the ways to optimize the learning experience through the use of technologies, making lesson planning to be inspired from imagination, creativity, and the pursuit of knowledge. By connecting the classrooms to the real world using technology, instructors can validate the relevance of their subjects and give students a solid vision of what’s possible. The chapter also presents the background information, learning structures taken from various sources, and the application Real-life learning experience” \b \i, while throwing light on the differences between historic and contemporary learning.
ISBN:9783030110772
303011077X
ISSN:1571-5035
2524-4477
DOI:10.1007/978-3-030-11078-9_5