Research on the Open World System of Metaverse Content <Ready Player One>
Recent advances in augmented reality (AR) and virtual reality (VR) technologies have led to a significant increase in metaverse platforms. Metaverses are setting a new direction for the digital world. This paper examines the phenomenon of virtual worlds that are becoming an issue these days, focusin...
Saved in:
Published in | International Journal of Advanced Culture Technology(IJACT) Vol. 11; no. 4; pp. 322 - 327 |
---|---|
Main Authors | , |
Format | Journal Article |
Language | English |
Published |
국제문화기술진흥원
31.12.2023
|
Subjects | |
Online Access | Get full text |
ISSN | 2288-7202 2288-7318 |
DOI | 10.17703/IJACT.2023.11.4.322 |
Cover
Loading…
Summary: | Recent advances in augmented reality (AR) and virtual reality (VR) technologies have led to a significant increase in metaverse platforms. Metaverses are setting a new direction for the digital world. This paper examines the phenomenon of virtual worlds that are becoming an issue these days, focusing on [Ready Player One]. One of the common features of the metaverse platform in [Ready Player One] and the platforms currently in use is the concept of open world. This is a feature that goes beyond simply moving around in a virtual world and allows users to freely reset, participate in, and control the environment. This innovative concept is a hallmark of metaverse platforms, and it is becoming increasingly important and influential. Through this study, we focused on the [open world system] of the platform in the movie and the modern metaverse platform, and suggested and studied how the scalability of the metaverse will present a turning point in the future. |
---|---|
Bibliography: | http://www.ipact.kr/eng/iconf/ijact/sub05.php |
ISSN: | 2288-7202 2288-7318 |
DOI: | 10.17703/IJACT.2023.11.4.322 |