Balancing Expression and Structure in Game Design: Developing Computational Participation Using Studio-Based Design Pedagogy

This article reports on a project that used a game-creation tool to introduce middle-school students ages 10 to 13 to problem-solving strategies similar to those in computer science through the lens of studio-based design arts. Drawing on historic paradigms in design pedagogy and contemporary educat...

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Bibliographic Details
Published inEducational technology Vol. 56; no. 3; pp. 42 - 47
Main Authors DeVane, Ben, Steward, Cody, Tran, Kelly M
Format Journal Article
LanguageEnglish
Published Educational Technology Publications 01.05.2016
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Summary:This article reports on a project that used a game-creation tool to introduce middle-school students ages 10 to 13 to problem-solving strategies similar to those in computer science through the lens of studio-based design arts. Drawing on historic paradigms in design pedagogy and contemporary educational approaches in the digital arts to teach young learners about computing, this program employed a programmatic perspective to design a curriculum that emphasizes creativity within specified design tasks, instead of free-form individual artistry.
ISSN:0013-1962