Balancing Expression and Structure in Game Design: Developing Computational Participation Using Studio-Based Design Pedagogy
This article reports on a project that used a game-creation tool to introduce middle-school students ages 10 to 13 to problem-solving strategies similar to those in computer science through the lens of studio-based design arts. Drawing on historic paradigms in design pedagogy and contemporary educat...
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Published in | Educational technology Vol. 56; no. 3; pp. 42 - 47 |
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Main Authors | , , |
Format | Journal Article |
Language | English |
Published |
Educational Technology Publications
01.05.2016
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Subjects | |
Online Access | Get more information |
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Summary: | This article reports on a project that used a game-creation tool to introduce middle-school students ages 10 to 13 to problem-solving strategies similar to those in computer science through the lens of studio-based design arts. Drawing on historic paradigms in design pedagogy and contemporary educational approaches in the digital arts to teach young learners about computing, this program employed a programmatic perspective to design a curriculum that emphasizes creativity within specified design tasks, instead of free-form individual artistry. |
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ISSN: | 0013-1962 |