Instructional Design Frameworks for Second Life® Virtual Learning

This chapter discusses two instructional designs that sought to leverage the multiuser virtual environment Second Life to support learning and instruction with both undergraduate and graduate students at two different universities. We examine each of these curricular developments in depth and provid...

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Bibliographic Details
Published inTransforming Virtual World Learning Vol. 4; pp. 113 - 161
Main Authors Warren, Scott J., Wakefield, Jenny S.
Format Book Chapter
LanguageEnglish
Published Emerald Group Publishing Limited 28.09.2011
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Summary:This chapter discusses two instructional designs that sought to leverage the multiuser virtual environment Second Life to support learning and instruction with both undergraduate and graduate students at two different universities. We examine each of these curricular developments in depth and provide findings from research conducted with each. Using data collected from students and faculty, we describe 11 research-based virtual world design principles that emerged from each experience that include such suggestions as Create opportunities for sustaining virtual community beyond a task and Expect your learners to go off-task. These principles may be used by readers to guide future designs that use virtual worlds to support learning.
ISBN:9781780520520
1780520522
ISSN:2044-9968
DOI:10.1108/S2044-9968(2011)0000004010