Instructional Design Frameworks for Second Life® Virtual Learning
This chapter discusses two instructional designs that sought to leverage the multiuser virtual environment Second Life to support learning and instruction with both undergraduate and graduate students at two different universities. We examine each of these curricular developments in depth and provid...
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Published in | Transforming Virtual World Learning Vol. 4; pp. 113 - 161 |
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Main Authors | , |
Format | Book Chapter |
Language | English |
Published |
Emerald Group Publishing Limited
28.09.2011
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Online Access | Get full text |
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Summary: | This chapter discusses two instructional designs that sought to leverage the multiuser virtual environment Second Life to support learning and instruction with both undergraduate and graduate students at two different universities. We examine each of these curricular developments in depth and provide findings from research conducted with each. Using data collected from students and faculty, we describe 11 research-based virtual world design principles that emerged from each experience that include such suggestions as Create opportunities for sustaining virtual community beyond a task and Expect your learners to go off-task. These principles may be used by readers to guide future designs that use virtual worlds to support learning. |
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ISBN: | 9781780520520 1780520522 |
ISSN: | 2044-9968 |
DOI: | 10.1108/S2044-9968(2011)0000004010 |