Effectiveness of Android-Based Learning Media in Digital Simulation Subjects

The increasingly rapid digital development demands that the learning media used can attract students' interest and attention. The research method used is Research and Development with 4D development stages (Define, Design, Develop, Disseminate). The aim of this research is to determine the effe...

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Bibliographic Details
Published inIndonesian Journal of Computer Science Vol. 12; no. 6
Main Authors Saputri, Renny Permata, Fransisca, Monica
Format Journal Article
LanguageEnglish
Published 30.12.2023
Online AccessGet full text
ISSN2302-4364
2549-7286
DOI10.33022/ijcs.v12i6.3566

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Summary:The increasingly rapid digital development demands that the learning media used can attract students' interest and attention. The research method used is Research and Development with 4D development stages (Define, Design, Develop, Disseminate). The aim of this research is to determine the effectiveness of Android-based learning media in digital simulation subjects at Padang City Vocational Schools. The research population was 73 Padang City Vocational High School students who were randomly selected from SMKN 1 Padang, SMKN 2 Padang, and SMKN 4 Padang. Based on data from the effectiveness test results, the average effectiveness was 84.96%. So it can be concluded that the use of Android-based learning media in digital simulation subjects at the Padang City Vocational High School is categorized as an effective media.
ISSN:2302-4364
2549-7286
DOI:10.33022/ijcs.v12i6.3566