What Makes Sports Fans Interactive? Identifying Factors Affecting Chat Interactions in Online Sports Viewing
Sports fans are able to watch games from many locations using TV services while interacting with other fans online. In this paper, we identify the factors that affect sports viewers' online interactions. Using a large-scale dataset of more than 25 million chat messages from a popular social TV...
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Published in | PloS one Vol. 11; no. 2; p. e0148377 |
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Main Authors | , , , , |
Format | Journal Article |
Language | English |
Published |
United States
Public Library of Science
05.02.2016
Public Library of Science (PLoS) |
Subjects | |
Online Access | Get full text |
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Summary: | Sports fans are able to watch games from many locations using TV services while interacting with other fans online. In this paper, we identify the factors that affect sports viewers' online interactions. Using a large-scale dataset of more than 25 million chat messages from a popular social TV site for baseball, we extract various game-related factors, and investigate the relationships between these factors and fans' interactions using a series of multiple regression analyses. As a result, we identify several factors that are significantly related to viewer interactions. In addition, we determine that the influence of these factors varies according to the user group; i.e., active vs. less active users, and loyal vs. non-loyal users. |
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Bibliography: | ObjectType-Article-1 SourceType-Scholarly Journals-1 ObjectType-Feature-2 content type line 23 Conceived and designed the experiments: MK UL YJJ. Performed the experiments: MK JY JL. Analyzed the data: MK UL. Contributed reagents/materials/analysis tools: YJJ. Wrote the paper: MK UL YJJ. Competing Interests: The authors have declared that no competing interests exist. These authors also contributed equally to this work. |
ISSN: | 1932-6203 1932-6203 |
DOI: | 10.1371/journal.pone.0148377 |