Dynamic action in virtual environments: Constraints on the accessibility of action knowledge in children and adults
In a series of three experiments, we probed the accessibility of action knowledge in different versions of a virtual environment (VE) with 7-year-old children and adults. Using a PHANToM TM haptic interface, participants performed a virtual throwing task in which they tried to propel a ball from a t...
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Published in | Quarterly journal of experimental psychology (2006) Vol. 62; no. 2; pp. 335 - 351 |
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Main Authors | , |
Format | Journal Article |
Language | English |
Published |
London, England
Psychology Press
01.02.2009
SAGE Publications |
Subjects | |
Online Access | Get full text |
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Summary: | In a series of three experiments, we probed the accessibility of action knowledge in different versions of a virtual environment (VE) with 7-year-old children and adults. Using a PHANToM
TM
haptic interface, participants performed a virtual throwing task in which they tried to propel a ball from a table to hit a target on the ground. In Experiments 1 and 2, the virtual scene was presented on a computer monitor, and, in Experiment 3, it was projected by using a video projector so that the vertical and horizontal dimensions and the spatial location of the VE corresponded to the real-world dimensions. Results indicate that action knowledge is accessible even in a nonimmersive VE, but also suggest that the need to recalibrate perceptual-motor mappings constrains the accessibility of this kind of intuitive knowledge. |
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Bibliography: | ObjectType-Article-1 SourceType-Scholarly Journals-1 ObjectType-Feature-2 content type line 23 ObjectType-Article-2 ObjectType-Feature-1 |
ISSN: | 1747-0218 1747-0226 |
DOI: | 10.1080/17470210801954868 |