Human choice among five alternatives when reinforcers decay
Human participants played a computer game in which choices among five alternatives were concurrently reinforced according to dependent random-ratio schedules. “Dependent” indicates that choices to any of the wedges activated the random-number generators governing reinforcers on all five alternatives...
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Published in | Behavioural processes Vol. 78; no. 2; pp. 231 - 239 |
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Main Authors | , , |
Format | Journal Article Conference Proceeding |
Language | English |
Published |
Shannon
Elsevier B.V
01.06.2008
Elsevier |
Subjects | |
Online Access | Get full text |
ISSN | 0376-6357 1872-8308 |
DOI | 10.1016/j.beproc.2008.02.016 |
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Summary: | Human participants played a computer game in which choices among five alternatives were concurrently reinforced according to dependent random-ratio schedules. “Dependent” indicates that choices to any of the wedges activated the random-number generators governing reinforcers on all five alternatives. Two conditions were compared. In the
hold condition, once scheduled, a reinforcer – worth a constant five points – remained available until it was collected. In the
decay condition, point values decreased with intervening responses, i.e., rapid collection was differentially reinforced. Slopes of matching functions were higher in the
decay than
hold condition. However inter-subject variability was high in both conditions. |
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Bibliography: | ObjectType-Article-2 SourceType-Scholarly Journals-1 ObjectType-Feature-1 content type line 23 This study supported by NIH MH068259. |
ISSN: | 0376-6357 1872-8308 |
DOI: | 10.1016/j.beproc.2008.02.016 |