Speech-based recognition of self-reported and observed emotion in a dimensional space

► Exploration of the use of self-reported emotion ratings for automatic affect recognition. ► Better recognition performance is obtained with observed emotion ratings than self-reported ratings. ► Averaging emotion ratings from multiple annotators improves performance. ► Valence is better recognized...

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Bibliographic Details
Published inSpeech communication Vol. 54; no. 9; pp. 1049 - 1063
Main Authors Truong, Khiet P., van Leeuwen, David A., de Jong, Franciska M.G.
Format Journal Article
LanguageEnglish
Published Elsevier B.V 01.11.2012
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Summary:► Exploration of the use of self-reported emotion ratings for automatic affect recognition. ► Better recognition performance is obtained with observed emotion ratings than self-reported ratings. ► Averaging emotion ratings from multiple annotators improves performance. ► Valence is better recognized with lexical than acoustic features. The differences between self-reported and observed emotion have only marginally been investigated in the context of speech-based automatic emotion recognition. We address this issue by comparing self-reported emotion ratings to observed emotion ratings and look at how differences between these two types of ratings affect the development and performance of automatic emotion recognizers developed with these ratings. A dimensional approach to emotion modeling is adopted: the ratings are based on continuous arousal and valence scales. We describe the TNO-Gaming Corpus that contains spontaneous vocal and facial expressions elicited via a multiplayer videogame and that includes emotion annotations obtained via self-report and observation by outside observers. Comparisons show that there are discrepancies between self-reported and observed emotion ratings which are also reflected in the performance of the emotion recognizers developed. Using Support Vector Regression in combination with acoustic and textual features, recognizers of arousal and valence are developed that can predict points in a 2-dimensional arousal-valence space. The results of these recognizers show that the self-reported emotion is much harder to recognize than the observed emotion, and that averaging ratings from multiple observers improves performance.
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ISSN:0167-6393
1872-7182
DOI:10.1016/j.specom.2012.04.006