Photorealistic rendering of mixed reality scenes

Photo‐realistic rendering of virtual objects into real scenes is one of the most important research problems in computer graphics. Methods for capture and rendering of mixed reality scenes are driven by a large number of applications, ranging from augmented reality to visual effects and product visu...

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Bibliographic Details
Published inComputer graphics forum Vol. 34; no. 2; pp. 643 - 665
Main Authors Kronander, Joel, Banterle, Francesco, Gardner, Andrew, Miandji, Ehsan, Unger, Jonas
Format Journal Article
LanguageEnglish
Published Oxford Blackwell Publishing Ltd 01.05.2015
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Summary:Photo‐realistic rendering of virtual objects into real scenes is one of the most important research problems in computer graphics. Methods for capture and rendering of mixed reality scenes are driven by a large number of applications, ranging from augmented reality to visual effects and product visualization. Recent developments in computer graphics, computer vision, and imaging technology have enabled a wide range of new mixed reality techniques including methods for advanced image based lighting, capturing spatially varying lighting conditions, and algorithms for seamlessly rendering virtual objects directly into photographs without explicit measurements of the scene lighting. This report gives an overview of the state‐of‐the‐art in this field, and presents a categorization and comparison of current methods. Our in‐depth survey provides a tool for understanding the advantages and disadvantages of each method, and gives an overview of which technique is best suited to a specific problem.
Bibliography:istex:BB0E719073399637BE640D6583838D2313B8C138
ark:/67375/WNG-21LN7DT2-8
ArticleID:CGF12591
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ISSN:0167-7055
1467-8659
1467-8659
DOI:10.1111/cgf.12591