Games of Pain: Pain as Haptic Stimulation in Computer-Game: Based Media Art
The text describes several media-art projects that introduce pain as a form of interaction within the context of a two-player game: "PainStation" (2001-2003) and "LegShocker" (2002) by Tilman Reiff and Volker Morawe, "Tekken Torture" (2001) by C-Level and "Tazer Ta...
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Published in | Leonardo (Oxford) Vol. 40; no. 3; pp. 238 - 242 |
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Main Author | |
Format | Journal Article |
Language | English |
Published |
238 Main St., Suite 500, Cambridge, MA 02142-1046, USA
MIT Press
01.01.2007
The MIT Press |
Subjects | |
Online Access | Get full text |
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Summary: | The text describes several media-art projects that introduce pain as a form of interaction within the context of a two-player game: "PainStation" (2001-2003) and "LegShocker" (2002) by Tilman Reiff and Volker Morawe, "Tekken Torture" (2001) by C-Level and "Tazer Tag" (2005) by Randy Sarafan. By presenting these examples and briefly analyzing the nature of pain and games, this text offers an overview of the implications of incorporating pain into a computer game and presents an approach to the motivations that lead players to perceive a painful experience as fun and addictive. |
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Bibliography: | June, 2007 ObjectType-Article-2 SourceType-Scholarly Journals-1 ObjectType-Feature-1 content type line 23 |
ISSN: | 0024-094X 1530-9282 |
DOI: | 10.1162/leon.2007.40.3.238 |