Games of Pain: Pain as Haptic Stimulation in Computer-Game: Based Media Art

The text describes several media-art projects that introduce pain as a form of interaction within the context of a two-player game: "PainStation" (2001-2003) and "LegShocker" (2002) by Tilman Reiff and Volker Morawe, "Tekken Torture" (2001) by C-Level and "Tazer Ta...

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Bibliographic Details
Published inLeonardo (Oxford) Vol. 40; no. 3; pp. 238 - 242
Main Author Laso, Pau Waelder
Format Journal Article
LanguageEnglish
Published 238 Main St., Suite 500, Cambridge, MA 02142-1046, USA MIT Press 01.01.2007
The MIT Press
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Summary:The text describes several media-art projects that introduce pain as a form of interaction within the context of a two-player game: "PainStation" (2001-2003) and "LegShocker" (2002) by Tilman Reiff and Volker Morawe, "Tekken Torture" (2001) by C-Level and "Tazer Tag" (2005) by Randy Sarafan. By presenting these examples and briefly analyzing the nature of pain and games, this text offers an overview of the implications of incorporating pain into a computer game and presents an approach to the motivations that lead players to perceive a painful experience as fun and addictive.
Bibliography:June, 2007
ObjectType-Article-2
SourceType-Scholarly Journals-1
ObjectType-Feature-1
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ISSN:0024-094X
1530-9282
DOI:10.1162/leon.2007.40.3.238