Virtual and Augmented Reality on the 5G Highway
In recent years, virtual and augmented reality have begun to take advantage of the high speed capabilities of data streaming technologies and wireless networks. However, limitations like bandwidth and latency still prevent us from achieving high fidelity telepresence and collaborative virtual and au...
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Published in | Journal of Information Processing Vol. 25; pp. 133 - 141 |
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Main Authors | , , |
Format | Journal Article |
Language | English |
Published |
Tokyo
Information Processing Society of Japan
01.01.2017
Japan Science and Technology Agency |
Subjects | |
Online Access | Get full text |
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Summary: | In recent years, virtual and augmented reality have begun to take advantage of the high speed capabilities of data streaming technologies and wireless networks. However, limitations like bandwidth and latency still prevent us from achieving high fidelity telepresence and collaborative virtual and augmented reality applications. Fortunately, both researchers and engineers are aware of these problems and have set out to design 5G networks to help us to move to the next generation of virtual interfaces. This paper reviews state of the art virtual and augmented reality communications technology and outlines current efforts to design an effective, ubiquitous 5G network to help to adapt to virtual application demands. We discuss application needs in domains like telepresence, education, healthcare, streaming media, and haptics, and provide guidelines and future directions for growth based on this new network infrastructure. |
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Bibliography: | ObjectType-Article-1 SourceType-Scholarly Journals-1 ObjectType-Feature-2 content type line 14 |
ISSN: | 1882-6652 1882-6652 |
DOI: | 10.2197/ipsjjip.25.133 |