General construction of time-domain filters for orientation data

Capturing live motion has gained considerable attention in computer animation as an important motion generation technique. Canned motion data are comprised of both position and orientation components. Although a great number of signal processing methods are available for manipulating position data,...

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Bibliographic Details
Published inIEEE transactions on visualization and computer graphics Vol. 8; no. 2; pp. 119 - 128
Main Authors Lee, Jehee, Shin, Sung Yong
Format Journal Article
LanguageEnglish
Published New York IEEE 01.04.2002
The Institute of Electrical and Electronics Engineers, Inc. (IEEE)
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Summary:Capturing live motion has gained considerable attention in computer animation as an important motion generation technique. Canned motion data are comprised of both position and orientation components. Although a great number of signal processing methods are available for manipulating position data, the majority of these methods cannot be generalized easily to orientation data due to the inherent nonlinearity of the orientation space. In this paper, we present a new scheme that enables us to apply a filter mask (or a convolution filter) to orientation data. The key idea is to transform the orientation data into their analogues in a vector space, to apply a filter mask on them, and then to transform the results back to the orientation space. This scheme gives time-domain filters for orientation data that are computationally efficient and satisfy such important properties as coordinate invariance, time invariance and symmetry. Experimental results indicate that our scheme is useful for various purposes, including smoothing and sharpening.
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ISSN:1077-2626
1941-0506
DOI:10.1109/2945.998665