Sketch-to-Design: Context-Based Part Assembly
Designing 3D objects from scratch is difficult, especially when the user intent is fuzzy and lacks a clear target form. We facilitate design by providing reference and inspiration from existing model contexts. We rethink model design as navigating through different possible combinations of part asse...
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Published in | Computer graphics forum Vol. 32; no. 8; pp. 233 - 245 |
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Main Authors | , , , , , , |
Format | Journal Article |
Language | English |
Published |
Oxford
Blackwell Publishing Ltd
01.12.2013
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Subjects | |
Online Access | Get full text |
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Summary: | Designing 3D objects from scratch is difficult, especially when the user intent is fuzzy and lacks a clear target form. We facilitate design by providing reference and inspiration from existing model contexts. We rethink model design as navigating through different possible combinations of part assemblies based on a large collection of pre‐segmented 3D models. We propose an interactive sketch‐to‐design system, where the user sketches prominent features of parts to combine. The sketched strokes are analysed individually, and more importantly, in context with the other parts to generate relevant shape suggestions via adesign galleryinterface. As a modelling session progresses and more parts get selected, contextual cues become increasingly dominant, and the model quickly converges to a final form. As a key enabler, we use pre‐learned part‐based contextual information to allow the user to quickly explore different combinations of parts. Our experiments demonstrate the effectiveness of our approach for efficiently designing new variations from existing shape collections.
Designing 3D objects from scratch is difficult, especially when the user intent is fuzzy and lacks a clear target form. We facilitate design by providing reference and inspiration from existing model contexts. We rethink model design as navigating through different possible combinations of part assemblies based on a large collection of pre‐segmented 3D models. We propose an interactive sketch‐to‐design system, where the user sketches prominent features of parts to combine. The sketched strokes are analyzed individually, and more importantly, in context with the other parts to generate relevant shape suggestions via a design gallery interface. As a modeling session progresses and more parts get selected, contextual cues become increasingly dominant, and the model quickly converges to a final form. As a key enabler, we use pre‐learned part‐based contextual information to allow the user to quickly explore different combinations of parts. |
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Bibliography: | ArticleID:CGF12200 National 863 Program - No. 2012AA011801 Shenzhen Innovation Program - No. CXB201104220029A; No. ZD201111080115A; No. KC2012JSJS0019A National Natural Science Foundation of China - No. 61202223; No. 61232011; No. 61202222 ark:/67375/WNG-RDVDV0M2-L istex:0BA4B3906CDA2546EB9F8483AE202CEFCCA896E0 Guangdong Natural Science Foundation - No. S2011040000433 ObjectType-Article-2 SourceType-Scholarly Journals-1 ObjectType-Feature-1 content type line 23 |
ISSN: | 0167-7055 1467-8659 |
DOI: | 10.1111/cgf.12200 |