Sketch-to-Design: Context-Based Part Assembly

Designing 3D objects from scratch is difficult, especially when the user intent is fuzzy and lacks a clear target form. We facilitate design by providing reference and inspiration from existing model contexts. We rethink model design as navigating through different possible combinations of part asse...

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Bibliographic Details
Published inComputer graphics forum Vol. 32; no. 8; pp. 233 - 245
Main Authors Xie, Xiaohua, Xu, Kai, Mitra, Niloy J., Cohen-Or, Daniel, Gong, Wenyong, Su, Qi, Chen, Baoquan
Format Journal Article
LanguageEnglish
Published Oxford Blackwell Publishing Ltd 01.12.2013
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Summary:Designing 3D objects from scratch is difficult, especially when the user intent is fuzzy and lacks a clear target form. We facilitate design by providing reference and inspiration from existing model contexts. We rethink model design as navigating through different possible combinations of part assemblies based on a large collection of pre‐segmented 3D models. We propose an interactive sketch‐to‐design system, where the user sketches prominent features of parts to combine. The sketched strokes are analysed individually, and more importantly, in context with the other parts to generate relevant shape suggestions via adesign galleryinterface. As a modelling session progresses and more parts get selected, contextual cues become increasingly dominant, and the model quickly converges to a final form. As a key enabler, we use pre‐learned part‐based contextual information to allow the user to quickly explore different combinations of parts. Our experiments demonstrate the effectiveness of our approach for efficiently designing new variations from existing shape collections. Designing 3D objects from scratch is difficult, especially when the user intent is fuzzy and lacks a clear target form. We facilitate design by providing reference and inspiration from existing model contexts. We rethink model design as navigating through different possible combinations of part assemblies based on a large collection of pre‐segmented 3D models. We propose an interactive sketch‐to‐design system, where the user sketches prominent features of parts to combine. The sketched strokes are analyzed individually, and more importantly, in context with the other parts to generate relevant shape suggestions via a design gallery interface. As a modeling session progresses and more parts get selected, contextual cues become increasingly dominant, and the model quickly converges to a final form. As a key enabler, we use pre‐learned part‐based contextual information to allow the user to quickly explore different combinations of parts.
Bibliography:ArticleID:CGF12200
National 863 Program - No. 2012AA011801
Shenzhen Innovation Program - No. CXB201104220029A; No. ZD201111080115A; No. KC2012JSJS0019A
National Natural Science Foundation of China - No. 61202223; No. 61232011; No. 61202222
ark:/67375/WNG-RDVDV0M2-L
istex:0BA4B3906CDA2546EB9F8483AE202CEFCCA896E0
Guangdong Natural Science Foundation - No. S2011040000433
ObjectType-Article-2
SourceType-Scholarly Journals-1
ObjectType-Feature-1
content type line 23
ISSN:0167-7055
1467-8659
DOI:10.1111/cgf.12200