Video Game–Based Exercises for Balance Rehabilitation: A Single-Subject Design

Betker AL, Szturm T, Moussavi ZK, Nett C. Video game–based exercises for balance rehabilitation: a single-subject design. To investigate whether coupling foot center of pressure (COP)–controlled video games to standing balance exercises will improve dynamic balance control and to determine whether t...

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Bibliographic Details
Published inArchives of physical medicine and rehabilitation Vol. 87; no. 8; pp. 1141 - 1149
Main Authors Betker, Aimee L., Szturm, Tony, Moussavi, Zahra K., Nett, Cristabel
Format Journal Article
LanguageEnglish
Published New York, NY Elsevier Inc 01.08.2006
Elsevier
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Summary:Betker AL, Szturm T, Moussavi ZK, Nett C. Video game–based exercises for balance rehabilitation: a single-subject design. To investigate whether coupling foot center of pressure (COP)–controlled video games to standing balance exercises will improve dynamic balance control and to determine whether the motivational and challenging aspects of the video games would increase a subject’s desire to perform the exercises and complete the rehabilitation process. Case study, pre- and postexercise. University hospital outpatient clinic. A young adult with excised cerebellar tumor, 1 middle-aged adult with single right cerebrovascular accident, and 1 middle-aged adult with traumatic brain injury. A COP-controlled, video game–based exercise system. The following were calculated during 12 different tasks: the number of falls, range of COP excursion, and COP path length. Postexercise, subjects exhibited a lower fall count, decreased COP excursion limits for some tasks, increased practice volume, and increased attention span during training. The COP-controlled video game–based exercise regime motivated subjects to increase their practice volume and attention span during training. This in turn improved subjects’ dynamic balance control.
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ISSN:0003-9993
1532-821X
DOI:10.1016/j.apmr.2006.04.010