Sensorimotor Learning during a Marksmanship Task in Immersive Virtual Reality

Sensorimotor learning refers to improvements that occur through practice in the performance of sensory-guided motor behaviors. Leveraging novel technical capabilities of an immersive virtual environment, we probed the component kinematic processes that mediate sensorimotor learning. Twenty naïve sub...

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Published inFrontiers in psychology Vol. 9; p. 58
Main Authors Rao, Hrishikesh M, Khanna, Rajan, Zielinski, David J, Lu, Yvonne, Clements, Jillian M, Potter, Nicholas D, Sommer, Marc A, Kopper, Regis, Appelbaum, Lawrence G
Format Journal Article
LanguageEnglish
Published Switzerland Frontiers Media S.A 06.02.2018
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Summary:Sensorimotor learning refers to improvements that occur through practice in the performance of sensory-guided motor behaviors. Leveraging novel technical capabilities of an immersive virtual environment, we probed the component kinematic processes that mediate sensorimotor learning. Twenty naïve subjects performed a simulated marksmanship task modeled after Olympic Trap Shooting standards. We measured movement kinematics and shooting performance as participants practiced 350 trials while receiving trial-by-trial feedback about shooting success. Spatiotemporal analysis of motion tracking elucidated the ballistic and refinement phases of hand movements. We found systematic changes in movement kinematics that accompanied improvements in shot accuracy during training, though reaction and response times did not change over blocks. In particular, we observed longer, slower, and more precise ballistic movements that replaced effort spent on corrections and refinement. Collectively, these results leverage developments in immersive virtual reality technology to quantify and compare the kinematics of movement during early learning of full-body sensorimotor orienting.
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This article was submitted to Movement Science and Sport Psychology, a section of the journal Frontiers in Psychology
Reviewed by: Thorsten Stein, Karlsruhe Institute of Technology, Germany; Luke Wilkins, Newcastle University, United Kingdom
Edited by: Ana-Maria Cebolla, Université libre de Bruxelles, Belgium
ISSN:1664-1078
1664-1078
DOI:10.3389/fpsyg.2018.00058