Space Debris Removal: Learning to Cooperate and the Price of Anarchy

In this paper we study space debris removal from a game-theoretic perspective. In particular we focus on the question whether and how self-interested agents can cooperate in this dilemma, which resembles a tragedy of the commons scenario. We compare centralised and decentralised solutions and the co...

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Published inFrontiers in robotics and AI Vol. 5; p. 54
Main Authors Klima, Richard, Bloembergen, Daan, Savani, Rahul, Tuyls, Karl, Wittig, Alexander, Sapera, Andrei, Izzo, Dario
Format Journal Article
LanguageEnglish
Published Switzerland Frontiers Media S.A 04.06.2018
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Summary:In this paper we study space debris removal from a game-theoretic perspective. In particular we focus on the question whether and how self-interested agents can cooperate in this dilemma, which resembles a tragedy of the commons scenario. We compare centralised and decentralised solutions and the corresponding price of anarchy, which measures the extent to which competition approximates cooperation. In addition we investigate whether agents can learn optimal strategies by reinforcement learning. To this end, we improve on an existing high fidelity orbital simulator, and use this simulator to obtain a computationally efficient surrogate model that can be used for our subsequent game-theoretic analysis. We study both single- and multi-agent approaches using stochastic (Markov) games and reinforcement learning. The main finding is that the cost of a decentralised, competitive solution can be significant, which should be taken into consideration when forming debris removal strategies.
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Edited by: The Anh Han, Teesside University, United Kingdom
Specialty section: This article was submitted to Evolutionary Robotics, a section of the journal Frontiers in Robotics and AI
Reviewed by: Matjaž Perc, University of Maribor, Slovenia; Enda Howley, National University of Ireland, Ireland; Isamu Okada, Sōka University, Japan
ISSN:2296-9144
2296-9144
DOI:10.3389/frobt.2018.00054