Discrete bisector function and Euclidean skeleton in 2D and 3D

We propose a new definition and an algorithm for the discrete bisector function, which is an important tool for analyzing and filtering Euclidean skeletons. We also introduce a new thinning algorithm which produces homotopic discrete Euclidean skeletons. These algorithms, which are valid both in 2D...

Full description

Saved in:
Bibliographic Details
Published inImage and vision computing Vol. 25; no. 10; pp. 1543 - 1556
Main Authors Couprie, Michel, Coeurjolly, David, Zrour, Rita
Format Journal Article
LanguageEnglish
Published Elsevier B.V 01.10.2007
Elsevier
Subjects
Online AccessGet full text

Cover

Loading…
More Information
Summary:We propose a new definition and an algorithm for the discrete bisector function, which is an important tool for analyzing and filtering Euclidean skeletons. We also introduce a new thinning algorithm which produces homotopic discrete Euclidean skeletons. These algorithms, which are valid both in 2D and 3D, are integrated in a skeletonization method which is based on exact transformations, allows the filtering of skeletons, and is computationally efficient.
ISSN:0262-8856
1872-8138
DOI:10.1016/j.imavis.2006.06.020