Discrete bisector function and Euclidean skeleton in 2D and 3D
We propose a new definition and an algorithm for the discrete bisector function, which is an important tool for analyzing and filtering Euclidean skeletons. We also introduce a new thinning algorithm which produces homotopic discrete Euclidean skeletons. These algorithms, which are valid both in 2D...
Saved in:
Published in | Image and vision computing Vol. 25; no. 10; pp. 1543 - 1556 |
---|---|
Main Authors | , , |
Format | Journal Article |
Language | English |
Published |
Elsevier B.V
01.10.2007
Elsevier |
Subjects | |
Online Access | Get full text |
Cover
Loading…
Summary: | We propose a new definition and an algorithm for the discrete bisector function, which is an important tool for analyzing and filtering Euclidean skeletons. We also introduce a new thinning algorithm which produces homotopic discrete Euclidean skeletons. These algorithms, which are valid both in 2D and 3D, are integrated in a skeletonization method which is based on exact transformations, allows the filtering of skeletons, and is computationally efficient. |
---|---|
ISSN: | 0262-8856 1872-8138 |
DOI: | 10.1016/j.imavis.2006.06.020 |