Ready Year One Lessons Learned During Our First Year in Virtual Reality
This reflective piece chronicles the first year of establishing a Virtual Reality (VR) program at the Paul Sawyier Public Library in Frankfort, Kentucky. Beginning with limited VR experience and a modest budget, the author navigated the challenges of launching the initiative—from equipment procureme...
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Published in | Information technology and libraries Vol. 44; no. 2; pp. 1 - 6 |
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Main Author | |
Format | Journal Article |
Language | English |
Published |
Chicago
American Library Association
01.06.2025
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Subjects | |
Online Access | Get full text |
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Summary: | This reflective piece chronicles the first year of establishing a Virtual Reality (VR) program at the Paul Sawyier Public Library in Frankfort, Kentucky. Beginning with limited VR experience and a modest budget, the author navigated the challenges of launching the initiative—from equipment procurement and account management to program development and community engagement. The library introduced VR experiences aimed at enhancing digital literacy, education, and recreation for diverse age groups, achieving notable success with programs such as Anne Frank House VR and Maestro VR. Lessons learned included the importance of thorough preparation, selecting age-appropriate content, embracing community feedback, and adapting programming to audience needs. Despite early obstacles, the VR initiative attracted over 50 participants in its first year, demonstrating the community’s readiness for emerging technologies. Building on this momentum, the library plans to expand its VR offerings, cementing virtual reality as an innovative and inclusive tool for lifelong learning and engagement in a rural setting. |
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Bibliography: | ObjectType-Article-1 SourceType-Scholarly Journals-1 ObjectType-Feature-2 content type line 14 |
ISSN: | 0730-9295 2163-5226 |
DOI: | 10.5860/ital.v44i2.17424 |