Ready Year One Lessons Learned During Our First Year in Virtual Reality

This reflective piece chronicles the first year of establishing a Virtual Reality (VR) program at the Paul Sawyier Public Library in Frankfort, Kentucky. Beginning with limited VR experience and a modest budget, the author navigated the challenges of launching the initiative—from equipment procureme...

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Bibliographic Details
Published inInformation technology and libraries Vol. 44; no. 2; pp. 1 - 6
Main Author Bennett, Dalton
Format Journal Article
LanguageEnglish
Published Chicago American Library Association 01.06.2025
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Summary:This reflective piece chronicles the first year of establishing a Virtual Reality (VR) program at the Paul Sawyier Public Library in Frankfort, Kentucky. Beginning with limited VR experience and a modest budget, the author navigated the challenges of launching the initiative—from equipment procurement and account management to program development and community engagement. The library introduced VR experiences aimed at enhancing digital literacy, education, and recreation for diverse age groups, achieving notable success with programs such as Anne Frank House VR and Maestro VR. Lessons learned included the importance of thorough preparation, selecting age-appropriate content, embracing community feedback, and adapting programming to audience needs. Despite early obstacles, the VR initiative attracted over 50 participants in its first year, demonstrating the community’s readiness for emerging technologies. Building on this momentum, the library plans to expand its VR offerings, cementing virtual reality as an innovative and inclusive tool for lifelong learning and engagement in a rural setting.
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ISSN:0730-9295
2163-5226
DOI:10.5860/ital.v44i2.17424