Optimizing BRDF orientations for the manipulation of anisotropic highlights

This paper introduces a system for the direct editing of highlights produced by anisotropic BRDFs, which we call anisotropic highlights. We first provide a comprehensive analysis of the link between the direction of anisotropy and the shape of highlight curves for arbitrary object surfaces. The gain...

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Bibliographic Details
Published inComputer graphics forum Vol. 33; no. 2; pp. 313 - 321
Main Authors Raymond, Boris, Guennebaud, Gaël, Barla, Pascal, Pacanowski, Romain, Granier, Xavier
Format Journal Article
LanguageEnglish
Published Oxford Blackwell Publishing Ltd 01.05.2014
Wiley
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Summary:This paper introduces a system for the direct editing of highlights produced by anisotropic BRDFs, which we call anisotropic highlights. We first provide a comprehensive analysis of the link between the direction of anisotropy and the shape of highlight curves for arbitrary object surfaces. The gained insights provide the required ingredients to infer BRDF orientations from a prescribed highlight tangent field. This amounts to a non‐linear optimization problem, which is solved at interactive framerates during manipulation. Taking inspiration from sculpting software, we provide tools that give the impression of manipulating highlight curves while actually modifying their tangents. Our solver produces desired highlight shapes for a host of lighting environments and anisotropic BRDFs.
Bibliography:ark:/67375/WNG-WCD2JC38-B
ArticleID:CGF12300
istex:9C90CD7151CAF269234F3C47BBF6A8697FBDD6B9
SourceType-Scholarly Journals-1
ObjectType-Feature-1
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ISSN:0167-7055
1467-8659
DOI:10.1111/cgf.12300