Cognitive Modeling of Learning Using Big Data from a Science-Based Game Development Environment
The purpose of this study was to identify the underlying cognitive attributes used during the design and development of science-based serious educational games. Study methods rely on a modification of cognitive diagnostics, item response theory, and Bayesian estimation with traditional statistical t...
Saved in:
Published in | International journal of game-based learning Vol. 10; no. 4; pp. 22 - 39 |
---|---|
Main Authors | , , , |
Format | Journal Article |
Language | English |
Published |
IGI Global
01.10.2020
|
Subjects | |
Online Access | Get more information |
Cover
Loading…
Summary: | The purpose of this study was to identify the underlying cognitive attributes used during the design and development of science-based serious educational games. Study methods rely on a modification of cognitive diagnostics, item response theory, and Bayesian estimation with traditional statistical techniques such as factor analysis and model fit analysis to examine the data and model structure. A computational model of the cognitive processing using an artificial neural network (ANN) allowed for examination of underlying mechanisms of cognition from a server-side data set and a 21st century skills assessment. ANN results indicate that the model correctly predicts successful completion of science-based serious educational game (SEG) design tasks related to 21st century skills 86% of the time and correctly predicts failure to complete SEG design tasks related to 21st century skills 78% of the time. The model also reveals the relative importance of each particular cognitive attribute within the 21st century skills framework. |
---|---|
ISSN: | 2155-6849 |
DOI: | 10.4018/IJGBL.2020100102 |