Acting prosocially reduces retaliation: Effects of prosocial video games on aggressive behavior
Past research has provided abundant evidence that exposure to violent video games increases aggression and aggression‐related variables. In contrast, little is known whether and why video game exposure may also decrease aggressive behavior. In fact, two experiments revealed that playing a prosocial...
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Published in | European journal of social psychology Vol. 42; no. 2; pp. 235 - 242 |
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Main Authors | , , , |
Format | Journal Article |
Language | English |
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Chichester, UK
John Wiley & Sons, Ltd
01.03.2012
Wiley Wiley Subscription Services, Inc |
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Abstract | Past research has provided abundant evidence that exposure to violent video games increases aggression and aggression‐related variables. In contrast, little is known whether and why video game exposure may also decrease aggressive behavior. In fact, two experiments revealed that playing a prosocial (relative to a neutral) video game reduces aggressive behavior. Mediational analyses showed that differences in both aggressive cognition and aggressive affect underlie the effect of type of video game on aggressive behavior. These findings are in line with assumptions of the General Learning Model and point to the importance of the cognitive and affective routes in predicting how aggressive behavior is affected by exposure to video games. Copyright © 2011 John Wiley & Sons, Ltd. |
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AbstractList | Past research has provided abundant evidence that exposure to violent video games increases aggression and aggression-related variables. In contrast, little is known whether and why video game exposure may also decrease aggressive behavior. In fact, two experiments revealed that playing a prosocial (relative to a neutral) video game reduces aggressive behavior. Mediational analyses showed that differences in both aggressive cognition and aggressive affect underlie the effect of type of video game on aggressive behavior. These findings are in line with assumptions of the General Learning Model and point to the importance of the cognitive and affective routes in predicting how aggressive behavior is affected by exposure to video games. [Copyright John Wiley and Sons, Ltd.] Past research has provided abundant evidence that exposure to violent video games increases aggression and aggression-related variables. In contrast, little is known whether and why video game exposure may also decrease aggressive behavior. In fact, two experiments revealed that playing a prosocial (relative to a neutral) video game reduces aggressive behavior. Mediational analyses showed that differences in both aggressive cognition and aggressive affect underlie the effect of type of video game on aggressive behavior. These findings are in line with assumptions of the General Learning Model and point to the importance of the cognitive and affective routes in predicting how aggressive behavior is affected by exposure to video games. [Copyright John Wiley and Sons, Ltd.] Copyright John Wiley & Sons. Reproduced with permission. An electronic version of this article is available online at http://www.interscience.wiley.com Abstract Past research has provided abundant evidence that exposure to violent video games increases aggression and aggression‐related variables. In contrast, little is known whether and why video game exposure may also decrease aggressive behavior. In fact, two experiments revealed that playing a prosocial (relative to a neutral) video game reduces aggressive behavior. Mediational analyses showed that differences in both aggressive cognition and aggressive affect underlie the effect of type of video game on aggressive behavior. These findings are in line with assumptions of the General Learning Model and point to the importance of the cognitive and affective routes in predicting how aggressive behavior is affected by exposure to video games. Copyright © 2011 John Wiley & Sons, Ltd. Past research has provided abundant evidence that exposure to violent video games increases aggression and aggression‐related variables. In contrast, little is known whether and why video game exposure may also decrease aggressive behavior. In fact, two experiments revealed that playing a prosocial (relative to a neutral) video game reduces aggressive behavior. Mediational analyses showed that differences in both aggressive cognition and aggressive affect underlie the effect of type of video game on aggressive behavior. These findings are in line with assumptions of the General Learning Model and point to the importance of the cognitive and affective routes in predicting how aggressive behavior is affected by exposure to video games. Copyright © 2011 John Wiley & Sons, Ltd. Past research has provided abundant evidence that exposure to violent video games increases aggression and aggression-related variables. In contrast, little is known whether and why video game exposure may also decrease aggressive behavior. In fact, two experiments revealed that playing a prosocial (relative to a neutral) video game reduces aggressive behavior. Mediational analyses showed that differences in both aggressive cognition and aggressive affect underlie the effect of type of video game on aggressive behavior. These findings are in line with assumptions of the General Learning Model and point to the importance of the cognitive and affective routes in predicting how aggressive behavior is affected by exposure to video games. [PUBLICATION ABSTRACT] |
Author | Greitemeyer, Tobias Turner, Robin Agthe, Maria Gschwendtner, Christina |
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Snippet | Past research has provided abundant evidence that exposure to violent video games increases aggression and aggression‐related variables. In contrast, little is... Abstract Past research has provided abundant evidence that exposure to violent video games increases aggression and aggression‐related variables. In contrast,... Past research has provided abundant evidence that exposure to violent video games increases aggression and aggression-related variables. In contrast, little is... |
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SubjectTerms | Aggression Aggressiveness Behavior. Attitude Behavioural psychology Biological and medical sciences Cognition Cognition & reasoning Computer & video games Emotions Fundamental and applied biological sciences. Psychology Learning Psychological effects Psychology. Psychoanalysis. Psychiatry Psychology. Psychophysiology Retaliation Social psychology Video games Videotape Recordings |
Title | Acting prosocially reduces retaliation: Effects of prosocial video games on aggressive behavior |
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