Acting prosocially reduces retaliation: Effects of prosocial video games on aggressive behavior

Past research has provided abundant evidence that exposure to violent video games increases aggression and aggression‐related variables. In contrast, little is known whether and why video game exposure may also decrease aggressive behavior. In fact, two experiments revealed that playing a prosocial...

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Published inEuropean journal of social psychology Vol. 42; no. 2; pp. 235 - 242
Main Authors Greitemeyer, Tobias, Agthe, Maria, Turner, Robin, Gschwendtner, Christina
Format Journal Article
LanguageEnglish
Published Chichester, UK John Wiley & Sons, Ltd 01.03.2012
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Abstract Past research has provided abundant evidence that exposure to violent video games increases aggression and aggression‐related variables. In contrast, little is known whether and why video game exposure may also decrease aggressive behavior. In fact, two experiments revealed that playing a prosocial (relative to a neutral) video game reduces aggressive behavior. Mediational analyses showed that differences in both aggressive cognition and aggressive affect underlie the effect of type of video game on aggressive behavior. These findings are in line with assumptions of the General Learning Model and point to the importance of the cognitive and affective routes in predicting how aggressive behavior is affected by exposure to video games. Copyright © 2011 John Wiley & Sons, Ltd.
AbstractList Past research has provided abundant evidence that exposure to violent video games increases aggression and aggression-related variables. In contrast, little is known whether and why video game exposure may also decrease aggressive behavior. In fact, two experiments revealed that playing a prosocial (relative to a neutral) video game reduces aggressive behavior. Mediational analyses showed that differences in both aggressive cognition and aggressive affect underlie the effect of type of video game on aggressive behavior. These findings are in line with assumptions of the General Learning Model and point to the importance of the cognitive and affective routes in predicting how aggressive behavior is affected by exposure to video games. [Copyright John Wiley and Sons, Ltd.]
Past research has provided abundant evidence that exposure to violent video games increases aggression and aggression-related variables. In contrast, little is known whether and why video game exposure may also decrease aggressive behavior. In fact, two experiments revealed that playing a prosocial (relative to a neutral) video game reduces aggressive behavior. Mediational analyses showed that differences in both aggressive cognition and aggressive affect underlie the effect of type of video game on aggressive behavior. These findings are in line with assumptions of the General Learning Model and point to the importance of the cognitive and affective routes in predicting how aggressive behavior is affected by exposure to video games. [Copyright John Wiley and Sons, Ltd.] Copyright John Wiley & Sons. Reproduced with permission. An electronic version of this article is available online at http://www.interscience.wiley.com
Abstract Past research has provided abundant evidence that exposure to violent video games increases aggression and aggression‐related variables. In contrast, little is known whether and why video game exposure may also decrease aggressive behavior. In fact, two experiments revealed that playing a prosocial (relative to a neutral) video game reduces aggressive behavior. Mediational analyses showed that differences in both aggressive cognition and aggressive affect underlie the effect of type of video game on aggressive behavior. These findings are in line with assumptions of the General Learning Model and point to the importance of the cognitive and affective routes in predicting how aggressive behavior is affected by exposure to video games. Copyright © 2011 John Wiley & Sons, Ltd.
Past research has provided abundant evidence that exposure to violent video games increases aggression and aggression‐related variables. In contrast, little is known whether and why video game exposure may also decrease aggressive behavior. In fact, two experiments revealed that playing a prosocial (relative to a neutral) video game reduces aggressive behavior. Mediational analyses showed that differences in both aggressive cognition and aggressive affect underlie the effect of type of video game on aggressive behavior. These findings are in line with assumptions of the General Learning Model and point to the importance of the cognitive and affective routes in predicting how aggressive behavior is affected by exposure to video games. Copyright © 2011 John Wiley & Sons, Ltd.
Past research has provided abundant evidence that exposure to violent video games increases aggression and aggression-related variables. In contrast, little is known whether and why video game exposure may also decrease aggressive behavior. In fact, two experiments revealed that playing a prosocial (relative to a neutral) video game reduces aggressive behavior. Mediational analyses showed that differences in both aggressive cognition and aggressive affect underlie the effect of type of video game on aggressive behavior. These findings are in line with assumptions of the General Learning Model and point to the importance of the cognitive and affective routes in predicting how aggressive behavior is affected by exposure to video games. [PUBLICATION ABSTRACT]
Author Greitemeyer, Tobias
Turner, Robin
Agthe, Maria
Gschwendtner, Christina
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Keywords Learning
Human
Video game
Acquisition process
Social behavior
Social interaction
Prosocial behavior
Empathy
Aggressiveness
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Snippet Past research has provided abundant evidence that exposure to violent video games increases aggression and aggression‐related variables. In contrast, little is...
Abstract Past research has provided abundant evidence that exposure to violent video games increases aggression and aggression‐related variables. In contrast,...
Past research has provided abundant evidence that exposure to violent video games increases aggression and aggression-related variables. In contrast, little is...
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SubjectTerms Aggression
Aggressiveness
Behavior. Attitude
Behavioural psychology
Biological and medical sciences
Cognition
Cognition & reasoning
Computer & video games
Emotions
Fundamental and applied biological sciences. Psychology
Learning
Psychological effects
Psychology. Psychoanalysis. Psychiatry
Psychology. Psychophysiology
Retaliation
Social psychology
Video games
Videotape Recordings
Title Acting prosocially reduces retaliation: Effects of prosocial video games on aggressive behavior
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https://onlinelibrary.wiley.com/doi/abs/10.1002%2Fejsp.1837
https://www.proquest.com/docview/926797143
https://search.proquest.com/docview/1030866527
https://search.proquest.com/docview/1038902569
Volume 42
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