Three-dimensional video compression using subband/wavelet transform with lower buffering requirements
Three-dimensional (3-D) video compression using wavelets decomposition along the temporal axis dictates that a number of video frames must be buffered to allow for the temporal decomposition. Buffering of frames allows for the temporal correlation to be made use of, and the larger the buffer the mor...
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Published in | IEEE transactions on image processing Vol. 8; no. 6; pp. 762 - 773 |
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Main Authors | , , |
Format | Journal Article |
Language | English |
Published |
New York, NY
IEEE
1999
Institute of Electrical and Electronics Engineers |
Subjects | |
Online Access | Get full text |
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Summary: | Three-dimensional (3-D) video compression using wavelets decomposition along the temporal axis dictates that a number of video frames must be buffered to allow for the temporal decomposition. Buffering of frames allows for the temporal correlation to be made use of, and the larger the buffer the more effective the decomposition. One problem inherent in such a set up in interactive applications such as video conferencing, is that buffering translates into a corresponding time delay. We show that 3-D coding of such image sequences can be achieved in the true sense of temporal direction decomposition but with much less buffering requirements. For a practical coder, this can be achieved by introducing an approximation to the way the transform coefficients are encoded. Applying wavelet decomposition using some types of filters may introduce edge errors, which become more prominent in short signal segments. We also present a solution to this problem for the Daubechies (1988) family of filters. |
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Bibliography: | ObjectType-Article-2 SourceType-Scholarly Journals-1 ObjectType-Feature-1 content type line 23 ObjectType-Article-1 ObjectType-Feature-2 |
ISSN: | 1057-7149 1941-0042 |
DOI: | 10.1109/83.766855 |