Augmented Reality-Based Simulators as Discovery Learning Tools: An Empirical Study
This paper reports empirical evidence on having students use AR-SaBEr, a simulation tool based on augmented reality (AR), to discover the basic principles of electricity through a series of experiments. AR-SaBEr was enhanced with knowledge-based support and inquiry-based scaffolding mechanisms, whic...
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Published in | IEEE transactions on education Vol. 58; no. 3; pp. 208 - 213 |
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Main Authors | , , , |
Format | Journal Article |
Language | English |
Published |
IEEE
01.08.2015
Institute of Electrical and Electronics Engineers, Inc |
Subjects | |
Online Access | Get full text |
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Summary: | This paper reports empirical evidence on having students use AR-SaBEr, a simulation tool based on augmented reality (AR), to discover the basic principles of electricity through a series of experiments. AR-SaBEr was enhanced with knowledge-based support and inquiry-based scaffolding mechanisms, which proved useful for discovery learning in Web-based simulation environments. Learning performance factors evaluated included students' learning behavior while interacting with the system, AR-SaBEr's learning effectiveness, and students' motivation in using the AR-based simulation environment. The study suggests that AR simulators can be exploited as effective learning environments for learning the basic principles of electricity. It would, however, be necessary to consider a number of scaffolding options to improve the learning effectiveness of AR-based simulation environments when used with students who have low levels of either: 1) self-regulation skills, or 2) motivation to engage in AR-based simulation activities. |
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ISSN: | 0018-9359 1557-9638 |
DOI: | 10.1109/TE.2014.2379712 |