Can we playfully measure cognitive ability? Construct‐related validity and applicant reactions

We developed a game-based assessment (GBA) measuring cognitive ability for use in personnel selection and examined its construct-related validity. Moreover, applicant reactions toward this GBA were compared with a paper-pencil-based ability test. Both assessment tools were designed to measure verbal...

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Published inInternational journal of selection and assessment Vol. 32; no. 1; pp. 91 - 107
Main Authors Ohlms, Marie L, Melchers, Klaus G, Kanning, Uwe P
Format Journal Article
LanguageEnglish
Published Hoboken, NJ Wiley 01.03.2024
Blackwell Publishing Ltd
Subjects
Online AccessGet full text
ISSN1468-2389
0965-075X
1468-2389
DOI10.1111/ijsa.12450

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Abstract We developed a game-based assessment (GBA) measuring cognitive ability for use in personnel selection and examined its construct-related validity. Moreover, applicant reactions toward this GBA were compared with a paper-pencil-based ability test. Both assessment tools were designed to measure verbal, numerical, and figural ability. N = 183 participants completed the GBA, the paper-pencil test, and questions capturing applicant reactions and personality. We found a strong positive correlation of 0.51 between the overall GBA and paper-pencil test scores, showing evidence for its construct-related validity. Applicant reactions toward the GBA were consistently worse compared with the paper-pencil test. Furthermore, males and individuals with more video game experience held more positive perceptions than females and individuals with less video game experience.
AbstractList We developed a game‐based assessment (GBA) measuring cognitive ability for use in personnel selection and examined its construct‐related validity. Moreover, applicant reactions toward this GBA were compared with a paper‐pencil‐based ability test. Both assessment tools were designed to measure verbal, numerical, and figural ability. N = 183 participants completed the GBA, the paper‐pencil test, and questions capturing applicant reactions and personality. We found a strong positive correlation of 0.51 between the overall GBA and paper‐pencil test scores, showing evidence for its construct‐related validity. Applicant reactions toward the GBA were consistently worse compared with the paper‐pencil test. Furthermore, males and individuals with more video game experience held more positive perceptions than females and individuals with less video game experience. Practitioner points Game‐based assessment (GBA) is an innovative field of personnel selection that is increasingly used in practice, although empirical evidence on psychometric properties of GBAs and on applicant reactions is still scarce to date. The present study found a strong correlation between the GBA and a traditional intelligence test, indicating that a GBA can provide a valid measurement of cognitive ability in the context of personnel selection. Applicant reactions toward the GBA were consistently worse compared with a paper‐pencil test measuring the same cognitive abilities. Applicant reactions differed between males and females, suggesting that further research is needed to investigate relevant design elements of GBAs affecting their psychometric properties and applicant reactions.
We developed a game-based assessment (GBA) measuring cognitive ability for use in personnel selection and examined its construct-related validity. Moreover, applicant reactions toward this GBA were compared with a paper-pencil-based ability test. Both assessment tools were designed to measure verbal, numerical, and figural ability. N = 183 participants completed the GBA, the paper-pencil test, and questions capturing applicant reactions and personality. We found a strong positive correlation of 0.51 between the overall GBA and paper-pencil test scores, showing evidence for its construct-related validity. Applicant reactions toward the GBA were consistently worse compared with the paper-pencil test. Furthermore, males and individuals with more video game experience held more positive perceptions than females and individuals with less video game experience.
We developed a game‐based assessment (GBA) measuring cognitive ability for use in personnel selection and examined its construct‐related validity. Moreover, applicant reactions toward this GBA were compared with a paper‐pencil‐based ability test. Both assessment tools were designed to measure verbal, numerical, and figural ability. N  = 183 participants completed the GBA, the paper‐pencil test, and questions capturing applicant reactions and personality. We found a strong positive correlation of 0.51 between the overall GBA and paper‐pencil test scores, showing evidence for its construct‐related validity. Applicant reactions toward the GBA were consistently worse compared with the paper‐pencil test. Furthermore, males and individuals with more video game experience held more positive perceptions than females and individuals with less video game experience. Game‐based assessment (GBA) is an innovative field of personnel selection that is increasingly used in practice, although empirical evidence on psychometric properties of GBAs and on applicant reactions is still scarce to date. The present study found a strong correlation between the GBA and a traditional intelligence test, indicating that a GBA can provide a valid measurement of cognitive ability in the context of personnel selection. Applicant reactions toward the GBA were consistently worse compared with a paper‐pencil test measuring the same cognitive abilities. Applicant reactions differed between males and females, suggesting that further research is needed to investigate relevant design elements of GBAs affecting their psychometric properties and applicant reactions.
Author Ohlms, Marie L
Melchers, Klaus G
Kanning, Uwe P
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Snippet We developed a game-based assessment (GBA) measuring cognitive ability for use in personnel selection and examined its construct-related validity. Moreover,...
We developed a game‐based assessment (GBA) measuring cognitive ability for use in personnel selection and examined its construct‐related validity. Moreover,...
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StartPage 91
SubjectTerms applicant reactions
Cognitive ability
Computer & video games
game‐based assessment
gamification
Intelligence tests
Personnel selection
Quantitative psychology
Validity
Title Can we playfully measure cognitive ability? Construct‐related validity and applicant reactions
URI https://www.econstor.eu/handle/10419/290354
https://onlinelibrary.wiley.com/doi/abs/10.1111%2Fijsa.12450
https://www.proquest.com/docview/2925987336
Volume 32
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