Can we playfully measure cognitive ability? Construct‐related validity and applicant reactions
We developed a game-based assessment (GBA) measuring cognitive ability for use in personnel selection and examined its construct-related validity. Moreover, applicant reactions toward this GBA were compared with a paper-pencil-based ability test. Both assessment tools were designed to measure verbal...
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Published in | International journal of selection and assessment Vol. 32; no. 1; pp. 91 - 107 |
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Main Authors | , , |
Format | Journal Article |
Language | English |
Published |
Hoboken, NJ
Wiley
01.03.2024
Blackwell Publishing Ltd |
Subjects | |
Online Access | Get full text |
ISSN | 1468-2389 0965-075X 1468-2389 |
DOI | 10.1111/ijsa.12450 |
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Abstract | We developed a game-based assessment (GBA) measuring cognitive ability for use in personnel selection and examined its construct-related validity. Moreover, applicant reactions toward this GBA were compared with a paper-pencil-based ability test. Both assessment tools were designed to measure verbal, numerical, and figural ability. N = 183 participants completed the GBA, the paper-pencil test, and questions capturing applicant reactions and personality. We found a strong positive correlation of 0.51 between the overall GBA and paper-pencil test scores, showing evidence for its construct-related validity. Applicant reactions toward the GBA were consistently worse compared with the paper-pencil test. Furthermore, males and individuals with more video game experience held more positive perceptions than females and individuals with less video game experience. |
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AbstractList | We developed a game‐based assessment (GBA) measuring cognitive ability for use in personnel selection and examined its construct‐related validity. Moreover, applicant reactions toward this GBA were compared with a paper‐pencil‐based ability test. Both assessment tools were designed to measure verbal, numerical, and figural ability. N = 183 participants completed the GBA, the paper‐pencil test, and questions capturing applicant reactions and personality. We found a strong positive correlation of 0.51 between the overall GBA and paper‐pencil test scores, showing evidence for its construct‐related validity. Applicant reactions toward the GBA were consistently worse compared with the paper‐pencil test. Furthermore, males and individuals with more video game experience held more positive perceptions than females and individuals with less video game experience.
Practitioner points
Game‐based assessment (GBA) is an innovative field of personnel selection that is increasingly used in practice, although empirical evidence on psychometric properties of GBAs and on applicant reactions is still scarce to date.
The present study found a strong correlation between the GBA and a traditional intelligence test, indicating that a GBA can provide a valid measurement of cognitive ability in the context of personnel selection.
Applicant reactions toward the GBA were consistently worse compared with a paper‐pencil test measuring the same cognitive abilities.
Applicant reactions differed between males and females, suggesting that further research is needed to investigate relevant design elements of GBAs affecting their psychometric properties and applicant reactions. We developed a game-based assessment (GBA) measuring cognitive ability for use in personnel selection and examined its construct-related validity. Moreover, applicant reactions toward this GBA were compared with a paper-pencil-based ability test. Both assessment tools were designed to measure verbal, numerical, and figural ability. N = 183 participants completed the GBA, the paper-pencil test, and questions capturing applicant reactions and personality. We found a strong positive correlation of 0.51 between the overall GBA and paper-pencil test scores, showing evidence for its construct-related validity. Applicant reactions toward the GBA were consistently worse compared with the paper-pencil test. Furthermore, males and individuals with more video game experience held more positive perceptions than females and individuals with less video game experience. We developed a game‐based assessment (GBA) measuring cognitive ability for use in personnel selection and examined its construct‐related validity. Moreover, applicant reactions toward this GBA were compared with a paper‐pencil‐based ability test. Both assessment tools were designed to measure verbal, numerical, and figural ability. N = 183 participants completed the GBA, the paper‐pencil test, and questions capturing applicant reactions and personality. We found a strong positive correlation of 0.51 between the overall GBA and paper‐pencil test scores, showing evidence for its construct‐related validity. Applicant reactions toward the GBA were consistently worse compared with the paper‐pencil test. Furthermore, males and individuals with more video game experience held more positive perceptions than females and individuals with less video game experience. Game‐based assessment (GBA) is an innovative field of personnel selection that is increasingly used in practice, although empirical evidence on psychometric properties of GBAs and on applicant reactions is still scarce to date. The present study found a strong correlation between the GBA and a traditional intelligence test, indicating that a GBA can provide a valid measurement of cognitive ability in the context of personnel selection. Applicant reactions toward the GBA were consistently worse compared with a paper‐pencil test measuring the same cognitive abilities. Applicant reactions differed between males and females, suggesting that further research is needed to investigate relevant design elements of GBAs affecting their psychometric properties and applicant reactions. |
Author | Ohlms, Marie L Melchers, Klaus G Kanning, Uwe P |
Author_xml | – sequence: 1 givenname: Marie L surname: Ohlms fullname: Ohlms, Marie L – sequence: 2 givenname: Klaus G surname: Melchers fullname: Melchers, Klaus G – sequence: 3 givenname: Uwe P surname: Kanning fullname: Kanning, Uwe P |
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CitedBy_id | crossref_primary_10_3390_jintelligence12120129 crossref_primary_10_1027_1015_5759_a000887 crossref_primary_10_1111_ijsa_12466 crossref_primary_10_1111_ijsa_12520 crossref_primary_10_5093_jwop2023a18 crossref_primary_10_1111_apps_12569 crossref_primary_10_3390_jintelligence13030033 crossref_primary_10_1026_0932_4089_a000438 crossref_primary_10_1027_1866_5888_a000343 |
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Copyright | 2023 The Authors. published by John Wiley & Sons Ltd. 2023. This article is published under http://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. |
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Snippet | We developed a game-based assessment (GBA) measuring cognitive ability for use in personnel selection and examined its construct-related validity. Moreover,... We developed a game‐based assessment (GBA) measuring cognitive ability for use in personnel selection and examined its construct‐related validity. Moreover,... |
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SubjectTerms | applicant reactions Cognitive ability Computer & video games game‐based assessment gamification Intelligence tests Personnel selection Quantitative psychology Validity |
Title | Can we playfully measure cognitive ability? Construct‐related validity and applicant reactions |
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