GPU Accelerated Marine Data Visualization Method
The study of marine data visualization is of great value. Marine data, due to its large scale, random variation and multiresolution in nature, are hard to be visualized and analyzed. Nowadays, constructing an ocean model and visualizing model results have become some of the most important research t...
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Published in | Journal of Ocean University of China Vol. 13; no. 6; pp. 964 - 970 |
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Main Authors | , , , , |
Format | Journal Article |
Language | English |
Published |
Heidelberg
Science Press
01.12.2014
Springer Nature B.V Department of Marine Technology, Ocean University of China, Engineering Research Center of Marine Information Technology, Ministry of Education, Qingdao 266100, P.R.China Shandong Provincial Key Laboratory of Optical Astronomy and Solar Environment, Institute of Space Sciences, Shandong University, Weihai 264209, P.R.China%Department of Marine Technology, Ocean University of China, Engineering Research Center of Marine Information Technology, Ministry of Education, Qingdao 266100, P.R.China%Institute of Oceanographic Instrumentation, Shandong Academy of Science, Qingdao 266001, P.R.China |
Subjects | |
Online Access | Get full text |
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Summary: | The study of marine data visualization is of great value. Marine data, due to its large scale, random variation and multiresolution in nature, are hard to be visualized and analyzed. Nowadays, constructing an ocean model and visualizing model results have become some of the most important research topics of 'Digital Ocean'. In this paper, a spherical ray casting method is developed to improve the traditional ray-casting algorithm and to make efficient use of GPUs. Aiming at the ocean current data, a 3D view-dependent line integral convolution method is used, in which the spatial frequency is adapted according to the distance from a camera. The study is based on a 3D virtual reality and visualization engine, namely the VV-Ocean. Some interactive operations are also provided to highlight the interesting structures and the characteristics of volumetric data. Finally, the marine data gathered in the East China Sea are displayed and analyzed. The results show that the method meets the requirements of real-time and interactive rendering. |
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Bibliography: | marine data visualization techniques and methodologies spherical ray casting line integral convolution multiquadric method VV-Ocean 37-1415/P The study of marine data visualization is of great value. Marine data, due to its large scale, random variation and multiresolution in nature, are hard to be visualized and analyzed. Nowadays, constructing an ocean model and visualizing model results have become some of the most important research topics of 'Digital Ocean'. In this paper, a spherical ray casting method is developed to improve the traditional ray-casting algorithm and to make efficient use of GPUs. Aiming at the ocean current data, a 3D view-dependent line integral convolution method is used, in which the spatial frequency is adapted according to the distance from a camera. The study is based on a 3D virtual reality and visualization engine, namely the VV-Ocean. Some interactive operations are also provided to highlight the interesting structures and the characteristics of volumetric data. Finally, the marine data gathered in the East China Sea are displayed and analyzed. The results show that the method meets the requirements of real-time and interactive rendering. ObjectType-Article-1 SourceType-Scholarly Journals-1 ObjectType-Feature-2 content type line 23 |
ISSN: | 1672-5182 1993-5021 1672-5174 |
DOI: | 10.1007/s11802-014-2304-3 |