Model Transduction for Triangle Meshes
This paper proposes a novel method, called model transduction, to directly transfer pose between different meshes, without the need of building the skeleton configurations for meshes. Different from previous retargetting methods, such as deformation transfer, model transduction does not require a re...
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Published in | Journal of computer science and technology Vol. 25; no. 3; pp. 583 - 594 |
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Main Author | |
Format | Journal Article |
Language | English |
Published |
Boston
Springer US
01.05.2010
Springer Nature B.V National Laboratory of Pattern Recognition,Institute of Automation,Chinese Academy of Sciences,Beijing 100190,China%National Laboratory of Pattern Recognition,Institute of Automation,Chinese Academy of Sciences,Beijing 100190,China%Key Laboratory of Machine Perception(MOE),Peking University,Beijing 100871,China Key Laboratory of Machine Perception(MOE),Peking University,Beijing 100871,China |
Subjects | |
Online Access | Get full text |
ISSN | 1000-9000 1860-4749 |
DOI | 10.1007/s11390-010-9347-8 |
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Abstract | This paper proposes a novel method, called model transduction, to directly transfer pose between different meshes, without the need of building the skeleton configurations for meshes. Different from previous retargetting methods, such as deformation transfer, model transduction does not require a reference source mesh to obtain the source deformation, thus effectively avoids unsatisfying results when the source and target have different reference poses. Moreover, we show other two applications of the model transduction method: pose correction after various mesh editing operations, and skeleton-free deformation animation based on 3D Mocap (Motion capture) data. Model transduction is based on two ingredients: model deformation and model correspondence. Specifically, based on the mean-value manifold operator, our mesh deformation method produces visually pleasing deformation results under large angle rotations or big-scale translations of handles. Then we propose a novel scheme for shape-preserving correspondence between manifold meshes. Our method fits nicely in a unified framework, where the similar type of operator is applied in all phases. The resulting quadratic formulation can be efficiently minimized by fast solving the sparse linear system. Experimental results show that model transduction can successfully transfer both complex skeletal structures and subtle skin deformations. |
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AbstractList | This paper proposes a novel method, called model transduction, to directly transfer pose between different meshes, without the need of building the skeleton configurations for meshes. Different from previous retargetting methods, such as deformation transfer, model transduction does not require a reference source mesh to obtain the source deformation, thus effectively avoids unsatisfying results when the source and target have different reference poses. Moreover, we show other two applications of the model transduction method: pose correction after various mesh editing operations, and skeleton-free deformation animation based on 3D Mocap (Motion capture) data. Model transduction is based on two ingredients: model deformation and model correspondence. Specifically, based on the mean-value manifold operator, our mesh deformation method produces visually pleasing deformation results under large angle rotations or big-scale translations of handles. Then we propose a novel scheme for shape-preserving correspondence between manifold meshes. Our method fits nicely in a unified framework, where the similar type of operator is applied in all phases. The resulting quadratic formulation can be efficiently minimized by fast solving the sparse linear system. Experimental results show that model transduction can successfully transfer both complex skeletal structures and subtle skin deformations. TP3; This paper proposes a novel method,called model transduction,to directly transfer pose between different meshes,without the need of building the skeleton configurations for meshes.Different from previous retargetting methods,such as deformation transfer,model transduction does not require a reference source mesh to obtain the source deformation,thus effectively avoids unsatisfying results when the source and target have different reference poses.Moreover,we show other two applications of the model transduction method: pose correction after various mesh editing operations,and skeleton-free deformation animation based on 3D Mocap(Motion capture)data.Model transduction is based on two ingredients: model deformation and model correspondence.Specifically,based on the mean-value manifold operator,our mesh deformation method produces visually pleasing deformation results under large angle rotations or big-scale translations of handles.Then we propose a novel scheme for shape-preserving correspondence between manifold meshes.Our method fits nicely in a unified framework,where the similar type of operator is applied in all phases.The resulting quadratic formulation can be efficiently minimized by fast solving the sparse linear system.Experimental results show that model transduction can successfully transfer both complex skeletal structures and subtle skin deformations. This paper proposes a novel method, called model transduction, to directly transfer pose between different meshes, without the need of building the skeleton configurations for meshes. Different from previous retargetting methods, such as deformation transfer, model transduction does not require a reference source mesh to obtain the source deformation, thus effectively avoids unsatisfying results when the source and target have different reference poses. Moreover, we show other two applications of the model transduction method: pose correction after various mesh editing operations, and skeleton-free deformation animation based on 3D Mocap (Motion capture) data. Model transduction is based on two ingredients: model deformation and model correspondence. Specifically, based on the mean-value manifold operator, our mesh deformation method produces visually pleasing deformation results under large angle rotations or big-scale translations of handles. Then we propose a novel scheme for shape-preserving correspondence between manifold meshes. Our method fits nicely in a unified framework, where the similar type of operator is applied in all phases. The resulting quadratic formulation can be efficiently minimized by fast solving the sparse linear system. Experimental results show that model transduction can successfully transfer both complex skeletal structures and subtle skin deformations. This paper proposes a novel method, called model transduction, to directly transfer pose between different meshes, without the need of building the skeleton configurations for meshes. Different from previous retargetting methods, such as deformation transfer, model transduction does not require a reference source mesh to obtain the source deformation, thus effectively avoids unsatisfying results when the source and target have different reference poses. Moreover, we show other two applications of the model transduction method: pose correction after various mesh editing operations, and skeleton-free deformation animation based on 3D Mocap (Motion capture) data. Model transduction is based on two ingredients: model deformation and model correspondence. Specifically, based on the mean-value manifold operator, our mesh deformation method produces visually pleasing deformation results under large angle rotations or big-scale translations of handles. Then we propose a novel scheme for shape-preserving correspondence between manifold meshes. Our method fits nicely in a unified framework, where the similar type of operator is applied in all phases. The resulting quadratic formulation can be efficiently minimized by fast solving the sparse linear system. Experimental results show that model transduction can successfully transfer both complex skeletal structures and subtle skin deformations.[PUBLICATION ABSTRACT] |
Author | 吴怀宇 潘春洪 查红彬 马颂德 |
AuthorAffiliation | Key Laboratory of Machine Perception (MOE), Peking University, Beijing 100871, China National Laboratory of Pattern Recognition, Institute of Automation, Chinese Academy of Sciences, Beijing 100190, China |
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CitedBy_id | crossref_primary_10_1109_TVCG_2010_231 |
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Snippet | This paper proposes a novel method, called model transduction, to directly transfer pose between different meshes, without the need of building the skeleton... TP3; This paper proposes a novel method,called model transduction,to directly transfer pose between different meshes,without the need of building the skeleton... |
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SubjectTerms | Animation Approximation Artificial Intelligence Computer Science Correspondence Data Structures and Information Theory Deformation Deformation effects Editing Finite element method Information Systems Applications (incl.Internet) Laboratories Linear systems Manifolds Mathematical models Methods Motion capture Operators Phases Reference materials Regular Paper Science Software Engineering Theory of Computation Three dimensional motion Translations Triangles 三角网格模型 传递方法 变形动画 对应关系 应用程序 编辑操作 运动捕捉 |
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Title | Model Transduction for Triangle Meshes |
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