Model Transduction for Triangle Meshes

This paper proposes a novel method, called model transduction, to directly transfer pose between different meshes, without the need of building the skeleton configurations for meshes. Different from previous retargetting methods, such as deformation transfer, model transduction does not require a re...

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Published inJournal of computer science and technology Vol. 25; no. 3; pp. 583 - 594
Main Author 吴怀宇 潘春洪 查红彬 马颂德
Format Journal Article
LanguageEnglish
Published Boston Springer US 01.05.2010
Springer Nature B.V
National Laboratory of Pattern Recognition,Institute of Automation,Chinese Academy of Sciences,Beijing 100190,China%National Laboratory of Pattern Recognition,Institute of Automation,Chinese Academy of Sciences,Beijing 100190,China%Key Laboratory of Machine Perception(MOE),Peking University,Beijing 100871,China
Key Laboratory of Machine Perception(MOE),Peking University,Beijing 100871,China
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ISSN1000-9000
1860-4749
DOI10.1007/s11390-010-9347-8

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Summary:This paper proposes a novel method, called model transduction, to directly transfer pose between different meshes, without the need of building the skeleton configurations for meshes. Different from previous retargetting methods, such as deformation transfer, model transduction does not require a reference source mesh to obtain the source deformation, thus effectively avoids unsatisfying results when the source and target have different reference poses. Moreover, we show other two applications of the model transduction method: pose correction after various mesh editing operations, and skeleton-free deformation animation based on 3D Mocap (Motion capture) data. Model transduction is based on two ingredients: model deformation and model correspondence. Specifically, based on the mean-value manifold operator, our mesh deformation method produces visually pleasing deformation results under large angle rotations or big-scale translations of handles. Then we propose a novel scheme for shape-preserving correspondence between manifold meshes. Our method fits nicely in a unified framework, where the similar type of operator is applied in all phases. The resulting quadratic formulation can be efficiently minimized by fast solving the sparse linear system. Experimental results show that model transduction can successfully transfer both complex skeletal structures and subtle skin deformations.
Bibliography:11-2296/TP
TP391.72
TQ466.3
retargetting, mesh deformation, mean-value manifold operator, cross-parameterization, model transduction
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ISSN:1000-9000
1860-4749
DOI:10.1007/s11390-010-9347-8