Do LGBTQ-Supportive Corporate Policies Affect Consumer Behavior? Evidence from the Video Game Industry

This paper empirically examines how consumers react when a company marks a product with a gay label. The company under scrutiny is one of the largest video game developers in the world, and the labeled product is a popular video game character. We use a regression discontinuity design to exploit the...

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Bibliographic Details
Published inJournal of business ethics Vol. 187; no. 3; pp. 421 - 432
Main Authors Parshakov, Petr, Naidenova, Iuliia, Gomez-Gonzalez, Carlos, Nesseler, Cornel
Format Journal Article
LanguageEnglish
Published Dordrecht Springer Netherlands 01.10.2023
Springer Nature B.V
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Summary:This paper empirically examines how consumers react when a company marks a product with a gay label. The company under scrutiny is one of the largest video game developers in the world, and the labeled product is a popular video game character. We use a regression discontinuity design to exploit the quasi-experimental setting. The main finding was significant drop in demand for this character and a return to previous levels after approximately 3 months. Possible mechanisms and dynamics were explored by analyzing demand for other characters and by surveying consumers. The results are consistent after performing robustness checks based on grid search, subsampling, and placebo tests.
ISSN:0167-4544
1573-0697
DOI:10.1007/s10551-022-05137-7