Determinants of the perceived usefulness (PU) in the context of using gamification for classroom-based ESL teaching: A scale development study

The current study is a scale development one that investigates the determinants of PU in the context of using gamified learning tools for classroom-based English-as-a-second-language (ESL) teaching. Gamified learning tools (GLTs) refer to educational websites, software, or mobile apps that employ ga...

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Bibliographic Details
Published inEducation and information technologies Vol. 28; no. 4; pp. 4741 - 4768
Main Author Luo, Zhanni
Format Journal Article
LanguageEnglish
Published New York Springer US 01.04.2023
Springer
Springer Nature B.V
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Summary:The current study is a scale development one that investigates the determinants of PU in the context of using gamified learning tools for classroom-based English-as-a-second-language (ESL) teaching. Gamified learning tools (GLTs) refer to educational websites, software, or mobile apps that employ game design elements to improve learning engagement or performance. Though theoretically promising, gamified learning tools was not widely accepted by ESL teachers. Understanding what factors contribute to the perceived usefulness of a gamified learning tool is crucial for the final acceptance of the educational innovation. Using the exploratory sequential mixed method, this author interviewed 530 secondary-school ESL teachers, referred to previous literature, and transformed qualitative responses to a scale that describe ESL teachers’ perceived usefulness (PU) of gamified learning tools (GLTs). The scale was abbreviated as PU-GLT. The PU-GLT scale was confirmed by two subject experts and administered to ESL teachers for quantitative data collection. A total of 446 surveys were collected, among which 263 were valid. Then, this author validated the PU-GLT scale using the scale evaluation techniques. The validated PU-GLT scale contains 15 items measuring four determinants: curriculum relatedness ( n  = 4), PU-outcome ( n  = 3), PU-process ( n  = 3), and social influence ( n  = 5). The scale development and evaluation procedures were detailed.
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ISSN:1360-2357
1573-7608
DOI:10.1007/s10639-022-11409-6